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    Are there any transformation/conversation if I allocate texture from OpenGL application user space to some GPU internal format? And is it possible to disable this transformation? 16 or 24 or 32bit texture...
  • Announcing the Compute Library 17.9
    We are pleased to announce the latest quarterly public release of the Compute Library , version 17.9. In this blog, I will highlight some of the new features and functions that we have added. What is...
  • Announcing the Compute Library 17.6
    Not long has passed since we made the Compute Library publicly available on March 14th. Today we are pleased to announce the second public release of the library, adding many new functions to accelerate...
  • Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • Arm Compute Library 19.05 is coming!
    I know, I know… it’s been a while since I wrote my last Arm Compute Library blog, but I promise that your patience will be rewarded. There’s a whole host of freshly integrated functions, features and...