• Mali Performance 1: Checking the Pipeline
    Over the first few blogs in this series I have introduced the high level rendering model which the ARM Mali "Midgard" GPU family uses. In the remainder of this series I will explain how to use DS-5...
  • GL_EXT_disjoint_timer_query for performance
    I have a question about OpenGL ES GL_EXT_disjoint_timer_query extension. I am trying to get performance measurement out of my android app and GL_EXT_disjoint_timer_query does not seems to get me proper...
  • DP500 + Software Rendering Question
    Dear Experts, We are trying to solve an issue where we see at Android startup, each frame takes a long time to display i.e. frame rate is slow. With a debug enabled mali driver, we see that rendering...
  • Mali vs. Other GPU's / Performance Bottlenecks
    Note: This was originally posted on 6th June 2013 at http://forums.arm.com Hi, our game runs fine on Tegra, Adreno, etc. but not on Mali powered devices. On Mali we have like 5-10 FPS where other devices...
  • Simple OpenGL texture glitches and Pixel Perfect questions.
    Greetings, I have a small issue with OpenGL texturing, which is not related to any GPU in particular. I've reproduced this problem with Radeon GPU and Mali GPU, so it's just a "I don't understand OpenGL...