• GDC17 Day 1 sessions: VR, Vulkan & more VR!

    Freddi Jeffries
    Freddi Jeffries

    It’s finally here, GDC17 is underway!

    After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means…

    • March 2, 2017
  • 加入Arm中文社区微信群,认识更多Arm粉

    Song Bin 宋斌
    Song Bin 宋斌
      各位用户大家好,   目前为了方便广大Arm中文社区用户互相认识和交流,我们组建了一个微信群。里面已经有100多位老用户加入了。   如果你要加入的话,请先加版主的微信,告知版主你的Arm中文社区注册邮箱,版主就会把你加进去。 版主微信号:giantpandaload,或者扫二维码加我   注意: 1.本群只限Arm中文社区用户可以加入 2.群里所有用户一律平等,不能吵架。 3.群内只用于交流Arm和相关行业信息…
    • March 2, 2017
  • Why is SoC Design so hard?

    Jim
    Jim
    The exploding IoT (Internet of Things) chip market is expected to reach 20 billion devices by 2020 by many predictions. The majority of these will NOT be wearables.    The IoT market will be driven by Data…
    • March 1, 2017
  • EW17 DEMO: How to build a robot

    Edd Duthie
    Edd Duthie
    You may not be able to teach a robot how to love yet, but you can teach it how to play retro arcade games. It wasn’t so long ago that robots were the preserve of Sci-Fi films and now we are approaching…
    • March 1, 2017
  • 雷军说的AFBC+ASTC到底是什么?如何节能

    Song Bin 宋斌
    Song Bin 宋斌

    昨天小米的首款处理器澎湃S1正式发布,仔细的朋友可能发现了,小米CEO雷军特地指出澎湃S1其中一个重要的技术创新就是AFBC+ASTC:

    澎湃S1采用Mali-T860的4核图形处理器,对比上一代Mali-T760同等性能下功耗降低了40%。支持“AFBC + ASTC”图像压缩技术,处理动态图象时功耗减少15%。图像实时无损压缩与解压缩时,内存带宽占用减少50%。---雷军…

    • March 1, 2017
  • ARM 和VORAGO共同助力,空间电子科技发展创下新高

    Song Bin 宋斌
    Song Bin 宋斌

    ARM前沿科技市场总监Neil Stroud

    NASA近日成功发射SpaceX CRS-10货运飞船进行第十次国际空间站商业货运任务。SpaceX CRS-10的这次发射搭载了一个电子辐射效应实验,值得关注的是,该实验是由是美国Vorago公司的ARM架构抗辐射MCU进行控制的。

    ARM技术在航天工业中势头越来越猛,NASA近日宣布将选择ARM Cortex-A53处理器构建下一代空间电子产品平台…

    • March 1, 2017
  • GDC’17: Developer resources released

    Gemma Paris
    Gemma Paris

     One of the strengths of ARM is the resources we invest in nurturing the developer ecosystem using the ARM architecture. Mobile graphics developers are really important to us and the Game Developer Conference…

    • February 28, 2017
  • Welcome to GDC17!

    Freddi Jeffries
    Freddi Jeffries

    Welcome one and all to my favourite time of year, GDC time! Once again we’re back in San Francisco amongst the best and brightest of the global game development industry to bring you all the very latest…

    • February 28, 2017
  • Evolution of mobile gaming

    Freddi Jeffries
    Freddi Jeffries

    Gone are the days when gaming was the sole domain of your PC or console, these days just about everyone with a phone has gamed on the go in some form or another. The earliest iterations of mobile gaming…

    • February 28, 2017
  • Come and join us at the GDC’17 talk: “Get the Most from Vulkan in Unity with Practical Examples from Infinite Dreams”

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The talk shows the Vulkan benefits in terms of performance, energy consumption and battery life. The experience of the Unity team in implementing the Vulkan renderer is discussed.
    • February 28, 2017
  • 2017 MWC ARM展台详解

    Song Bin 宋斌
    Song Bin 宋斌

    各位用户,大家好,

     

    这两天MWC 2017(世界移动大会)在西班牙巴萨罗那异常火爆,我们社区也有特邀前方记者Scott Wang为大家带来最新的ARM展台详解。让大家了解ARM在此次MWC上重点展出什么Demo和技术。(图片可以点击看大图)

    1. ARM展台全景,智能小车异常醒目

    2.先看一下这款纯电动单人小车

    电动汽车和车联网是ARM发展的重点,今后汽车电子对处理器的要求越来越高,根据ARM汽车市场VP…

    • February 28, 2017
  • Inside the numbers: 100 billion ARM-based chips

    Phil Hughes
    Phil Hughes
    ARM CEO Simon Segars recently posted his thoughts on the cumulative deployment of 100 billion ARM-based chips. The infographic below goes inside the numbers on this latest milestone by the ARM ecosyst…
    • February 27, 2017
  • MGD integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    In this blog we describe the new simplified steps to build an OpenGL ES Unity application with MGD support. We also describe the steps to build a Vulkan Unity application with MGD support.
    • February 27, 2017
  • Building an Unreal Engine application with Mali Graphics Debugger support (UE 4.15 onwards)

    Thomas Poulet
    Thomas Poulet
    With Unreal Engine 4.15, Epic introduced the ability to directly enable profiling on mobile devices from the editor. In a previous blog article, we discussed how to enable this feature on pre 4.15 engine…
    • February 27, 2017
  • Enabling mass IoT connectivity as Arm partners ship 100 billion chips

    Simon Segars
    Simon Segars
    If partnership can create and deploy 100 billion chips, why not a trillion or more? That is our target, seeing a trillion connected devices deployed over the next two decades.
    • February 27, 2017
  • ARM Mali GPU:实现功率和效率的完美平衡

    Song Bin 宋斌
    Song Bin 宋斌

    原作者 : Freddi Jeffries 

    一些设备、应用程序或用例无疑需要最高的执行能力来满足其要求。不过,另外一些设备、应用程序或用例需要尽可能地降低功耗,以便提供更长的电池运行时间以及在散热能力有限的一体式设备中运行。那么,我们如何在鱼和熊掌之间进行取舍?Mali 团队不会顾此而失彼。Mali 是全球发货量第一的 GPU,我们之所以取得这样的成就,部分原因是它能够满足这个需求范围内的每一个用例…

    • February 24, 2017
  • 《经济学人》IoT报告显示众多企业正投身物联网

    Song Bin 宋斌
    Song Bin 宋斌

    ARM首席执行官Simon Segars针对经济学人智库2017年物联网商业指数发表评论

     

    《经济学人》智库发布的2017年物联网(IoT)商业指数记录了全球产业在物联网领域中的进展情况,就我个人而言,这是目前我们所能看到的最有价值的研究。该报告2013年发布了第一期,而最近的调查结果显示,在过去三年里,物联网发展日趋成熟,很多公司正从早期的研发和规划过渡到开始在物联网领域进行早期部署。同时,调查报告还显示…

    • February 23, 2017
  • ARM Cortex-M0 MCU set to Conquer Space

    Ross Bannatyne
    Ross Bannatyne
    Space electronics technology has not kept up the pace of innovation that we have seen in recent years in commercial products such as consumer handsets.
    • February 22, 2017
  • Watch your weight: demonstrating machine learning and computer vision on your smartphone at Mobile World Congress

    Roberto Mijat
    Roberto Mijat
    You would have heard a lot about computer vision and machine learning recently, important technologies that are playing a major role in making your mobile handset more intelligent, personal, and useful…
    • February 22, 2017
  • The Economist says companies are embracing the IoT

    Simon Segars
    Simon Segars
    Simon Segars, Arm CEO, comments on the Economist Intelligence Unit IoT Business Index 2017
    • February 22, 2017
  • 【授权转发】为ARM Cortex-M系列芯片编写Bootloader

    Song Bin 宋斌
    Song Bin 宋斌
    本文为作者授权转载,欢迎大家到知乎上找原作者聊聊
    作者:王小军
    原文链接:
    https://zhuanlan.zhihu.com/p/25356501

     

    本文仅在ARM Cortex M3/M4芯片上进行过测试

    1.引言

    Bootloader用于用户程序的引导,其用途在于软件启动、固件升级等,Bootloader编写的核心内容是向量表的重定位。为了读者能够比较清晰了解Bootloader的机制…

    • February 22, 2017
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