全球移动游戏大会(Global Mobile Game Congress 简称为GMGC)是由全球移动游戏联盟(Global Mobile Game Confederation)每年定期举办的全球移动游戏行业盛会。虽然GMGC的历史远没有GDC, ChinaJoy等的长,但是由于GMGC一开始就定位在移动游戏,而且非常本土化,所以从第一届开始就聚集了整个移动游戏产业界的目光!第二届GMGC全球移动游戏大会已于2013年5月6日在北京国家会议中心成功举行…
全新中文版 Mali 开发者中心今天正式上线了!开发者们可以通过链接http://malideveloper.arm.com/cn/ 先睹为快!根据我们的统计数据,英文版 Mali 开发者中心网站的访问量排名中,中国地区仅次于北美地区,相信这次全新上线的中文版 Mali 开发者中心网站一定会为全球懂中文的 Mali 开发者提供一个更便利的平台! 无论是来自芯片公司, OEM / ODM 还是游戏公司…
Once you move beyond short sequences of optimised Arm assembler, the next likely step will be to managing more complex, optimised routines using macros and functions.
Ideally caches act as magic make-it-go-faster logic sitting between processor cores and memory banks. But there are cases where cache behaviour must be considered to get the desired result.
This is the first part of a series on how to write SIMD code for Neon using assembly language. It covers getting started with Neon, using it efficiently, and more.
Sitting in the airport at the end of a week's business trip to the US, I reflected back on the week. It turned out that my colleague on this trip has an even worse sense of direction than myself.…
Arm implements conditional execution using a set of flags which store state information about a previous operation. in this post I shed some light on the operation of these flags.
This post will show you how we can deal with these limitations and how the latest revision of the Arm architecture (Armv7) provides a simple and efficient solution.