• 安创深度 | 物联网领域研究的切入点——物联网平台

    youmuxi
    youmuxi

    作者:冯棕煦

    安创空间 创业项目负责人

     

    最近一直有和产业界、投资人以及行业分析师广泛探讨物联网的问题。毫无疑问,物联网是一个具有广阔前景的领域,结合云计算和人工智能,会不断的向各个领域渗透,包括智能家居、智慧城市、农业、工业、交通、医疗等。但同时,一方面由于物联网牵涉的面非常广,包括横向和纵向的,形成错综复杂的网状结构,另一方面这个领域目前还处于不断变化发展之中,具有很大的不确定性,各产业链的玩家…

    • May 9, 2017
  • [有奖竞猜]2017 Computex ARM到底有啥猛料?(公布答案和获奖名单)

    Song Bin 宋斌
    Song Bin 宋斌
    各位用户, 大家好,感谢大家的积极参与,一共有17位用户有效答题。 现在公布答案,ARM此次在Computex上一共公布了3款新产品:Cortex-A75和Cortex-A55以及Mali-G72。 我们一共有3位朋友答对: 第一名:slotg,获得ARM蓝宝箱一个 第二名:youmuxi,获得ARM插座一个 第三名:moyanming2013,获得ARM插座一个。 请得奖的朋友尽快私信或者邮件给我你的邮寄地址…
    • May 8, 2017
  • Console quality game rendering on mobile

    Peter Harris
    Peter Harris
    In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
    • May 5, 2017
  • Developer Guide: Arm Mali GPU Best Practices

    Gemma Paris
    Gemma Paris
    The ARM Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.
    • May 5, 2017
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano
    Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
    • May 5, 2017
  • ARM sponsors Data Science Africa 2017

    Damon Civin
    Damon Civin
    Looking towards a sustainable and connected future I grew up in South Africa and got my science education there, so when I heard about Data Science Africa I was naturally keen to get involved. Their mission…
    • May 4, 2017
  • Red Hat Summit panel: ARM servers are a reality, driving innovation & choice

    Jeff Underhill
    Jeff Underhill
    The data center is being re-architected to automate and accelerate the delivery of services while accommodating the massive influx of data, to achieve this IT modernization hardware underpinnings are being…
    • May 4, 2017
  • Why Samsung are choosing ARM for next-generation IVI systems

    Freddi Jeffries
    Freddi Jeffries

    One of the major technology segments on everyone’s radar this year is automotive. Huge advances are taking place in Advanced Driver Assistance Systems (ADAS) to improve road safety by assessing hazards…

    • May 4, 2017
  • Streamline for Developers

    Stephen Barton
    Stephen Barton

    Introduction

    Streamline is a great tool to work out where the bottleneck is for your application. It should be your first pass tool in finding out whether you are vertex, fragment, CPU or bandwidth bound…

    • May 4, 2017
  • Mali Graphics Debugger: One Year On

    Stephen Barton
    Stephen Barton

    It has been over a year since we first announced our Vulkan support in MGD and a lot has changed. I thought I would take this time to share with you our current support and our achievements before having…

    • May 4, 2017
  • [新闻]中移物联网与ICONIX加入ARM大学计划

    Song Bin 宋斌
    Song Bin 宋斌
    2017年5月4日,中国北京——ARM宣布其ARM大学计划工作在亚太区再获重要进展,中国领先的物联网云平台提供商中移物联网和马来西亚知名的物联网及嵌入式教育培训机构ICONIX将加入ARM大学计划教育联盟,两家公司将分别就“物联网云平台”以及“物联网和嵌入式培训”与ARM大学计划开展深入合作。   ARM大学计划教育联盟旨在整合汇集ARM生态系统资源…
    • May 4, 2017
  • ARM at Unite 2017

    Nathan Li
    Nathan Li

    齐聚Unity开发者的年度盛会Unite 2017 Shanghai将于5月11-13日在上海国际会议中心(陆家嘴滨江大道2727号)召开!在本次大会的国内技术专场(5月13日下午14点15分),我将有幸为大家抛砖引玉带来主题名为《Vulkan in Unity - 极致优化典范》的演讲。届时广大开发者有望了解到,如何通过Vulkan图形渲染编程接口有效发掘移动CPU与GPU的效能潜力,进而渲染更为丰富酷炫的场景并大大提升画面帧率…

    • May 3, 2017
  • Vulkan Multipass at GDC 2017

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    At this year’s Game Developers Conference in San Francisco, I presented our work with Vulkan Multipass at the Khronos Group’s DevDay. A YouTube video of the presentation can be found here: (Please visit…
    • May 3, 2017
  • Vulkan Integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The blog describes in detail the benefits that Vulkan brings to developers in terms of performance, energy consumption and battery life, as well as best practice. We also describe how to integrate the…
    • May 3, 2017
  • Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors

    Peter Harris
    Peter Harris
    Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
    • May 3, 2017
  • Vulkan SDK update

    Gemma Paris
    Gemma Paris
    Our team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features: Vulkan Multipass…
    • May 3, 2017
  • DS-5 v5.27 Now Available

    Elan Tanzer
    Elan Tanzer
    Today ARM releases a new version of ARM Development Suite, DS-5.27. We have added new IP support, OS awareness and several other exciting features.
    • May 2, 2017
  • mbed开发哪家强,参加比赛,赢取15000美元奖金

    Song Bin 宋斌
    Song Bin 宋斌
    各位用户大家好,   ARM的mbed IoT平台,已经越来越得到大家的认可和欢迎,越来越多的开发者和合作伙伴已经投身于其中,开发属于自己的IoT平台和应用。   那么到底谁的水平高呢?让我们来比一比吧,最近ARM和Partner WIZnet合作,举办一场全球规模的mbed创新开发大赛,基于WIZnet的最新mbed平台WIZwiki-W7500。   目前已经可以开始免费报名了,更有高达15000美元的总奖金等待大家来赢取…
    • May 2, 2017
  • WHITEPAPER: Reimagining voice in the driving seat

    Eoin McCann
    Eoin McCann

    The modern automotive cockpit is sophisticated and loaded with smart technologies; however, it has little value if the driver finds it difficult to use. Existing smart in-vehicle infotainment (IVI) interfaces…

    • May 2, 2017
  • What's next for voice in the car? A Q&A with ARM & Recognition Technologies

    Eoin McCann
    Eoin McCann
    Soshun Arai, Arm and Mark Sykes, Recognition Technologies discuss the next generation of embedded voice for the automotive cockpit. Recognition Technologies is a partner of Arm and their RecoMadeEasy®…
    • May 2, 2017
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
    • May 2, 2017
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