• 通过 GL_KHR_debug 在 ARM Mali GPU 上更轻松地进行 OpenGL ES 调试

    Song Bin 宋斌
    Song Bin 宋斌
    原文:Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug 投稿人:janharaldfredriksen,2013 年 6 月 27 日出于多方面的的原因,调试 OpenGL ES 应用程序具有挑战性。原因之一是 API 中的错误报告不够好。引发错误的时间及其原因并不总是十分明显。这是 API 的局限性,因为在大多数情况下,驱动程序完全知道所存在的问题…
    • October 24, 2013
  • Enabling the New Telecom Infrastructure – If you blink you may miss out...

    Colin Alexander
    Colin Alexander
    This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
    • October 24, 2013
  • Software Consolidation with the ARMv8-R Hypervisor

    Chris Turner
    Chris Turner
    Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring.  I’ll try to convey the key concepts simply…
    • October 24, 2013
  • 基准测试移动 GPU 中的浮点精度 - 第 3 部分

    Song Bin 宋斌
    Song Bin 宋斌
    原文: Benchmarking floating point precision in mobile GPUs - Part III投稿人:Tom Olson,2013 年 8 月 29 日欢迎阅读我撰写的 GPU 浮点质量系列博文的第 3 部分。此系列的灵感源自Stuart Russell 在 Youi Labs™ 所做的有趣工作,旨在探索各种移动 GPU 行为的差异。在第 1 部…
    • October 24, 2013
  • 基准测试移动 GPU 中的浮点精度 - 第 2 部分

    Song Bin 宋斌
    Song Bin 宋斌
    原文: Benchmarking floating-point precision in mobile GPUs - Part II投稿人:Tom Olson,2013 年 6 月 11 日这是有关 GPU 中浮点质量的一系列博文中的第二篇,我的灵感源自 Stuart Russell 发表于 Youi Labs 网站的文章。在第 1 部分中,我宣称许多程序员其实并不真正了解浮点数字,也指出如果您准备将它用于比较棘手的东西…
    • October 24, 2013
  • ARM Cortex-A 处理器和 GCC 命令行

    Song Bin 宋斌
    Song Bin 宋斌
    原文: ARM Cortex-A Processors and GCC Command Lines投稿人:richardearnshaw,2013 年 4 月 15 日面向 ARM 处理器的 GNU 编译器集合 (GCC) 命令行选项最初是在多年前设计的,当时可用处理器和变体的列表与现今相比要短很多。随着 ARM 架构的演进,从 GCC 中获取最佳代码所需的选项也已改变,但也做了各种尝试来确保选项的现有集合不会改变其本意…
    • October 24, 2013
  • 隆重推出 VIXL:ARMv8 动态代码生成套件

    Song Bin 宋斌
    Song Bin 宋斌
    原文:. Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8投稿人 Rod Crawford,2013 年 7 月 10 日我们很高兴地宣布推出 VIXL 这款面向 ARMv8 的动态代码生成套件,希望能够让 JIT 创建者快速地以全新 ARMv8 的 A64 指令集为目标进行开发。在过去的几年中,我们(ARM JIT 团队)倾力研究许多领先…
    • October 24, 2013
  • ARMv8-R, architecture innovation for embedded systems

    Chris Turner
    Chris Turner
    This year’s ARM TechCon conference in Santa Clara sees ARM disclosing details of its next processor architecture; ARMv8-R.  This eighth-generation ARM architecture is already established as …
    • October 23, 2013
  • New samples in Mali SDK

    Sylwester Bala
    Sylwester Bala
    I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
    • October 23, 2013
  • Getting Started with VIXL

    Baptiste Afsa
    Baptiste Afsa
    This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8. This blog post will show you how to use the VIXL…
    • October 23, 2013
  • CoreLink 500系列简介 之 DMC-520

    George Wang
    George Wang
    随着基于ARM处理器的系统设计越来越复杂,对于系统IP的要求也越来越高。尤其是ARM v8架构的Cortex-A53和Cortex-A57的推出更将这一需求推到了一个崭新的高度。ARM顺应这一趋势,扩展了已有CoreLink的产品线,推出了500系列以满足对64位ARM系统的应用需求。这一系列文档就为这一最新CoreLink系列做一个介绍。CoreLink DMC-520 Dynamic Memory…
    • October 22, 2013
  • Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8

    Rod Crawford
    Rod Crawford
    This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for ARMv8 that we hope will enable JIT creators to rapidly…
    • October 22, 2013
  • ASTC does it

    Stacy Smith
    Stacy Smith
    In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
    • October 22, 2013
  • Game Set and Batch

    Stacy Smith
    Stacy Smith
    At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
    • October 22, 2013
  • Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

    Sylwester Bala
    Sylwester Bala
    This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
    • October 22, 2013
  • System design tips for entry-level smartphones - part 2

    William Orme
    William Orme
    How to get the most out of the memory interface  The choice of DDR memory is a key factor in determining the cost and power of the smartphone. Low cost smartphones typically use a single 32-bit memory…
    • October 21, 2013
  • 5 things you might not know about AMBA® 5 CHI

    William Orme
    William Orme
    ARM products in server and networking? Yes, it’s happening and AMBA® 5 CHI is a big part of making that happen. The AMBA 5 CHI protocol enables the latest ARMv8 architecture Cortex®-A50…
    • October 21, 2013
  • Ne10库入门

    Yang Zhang 张洋
    Yang Zhang 张洋
    原文: Ne10 Library Getting Started1 简介ARM® NEON™ 技术是适用于 ARM Cortex™-A 系列处理器的 SIMD(单指令多数据)架构扩展。 它可以使多媒体和信号处理算法提速,例如视频编码/解码、2D/3D 图形、游戏、音频和语音处理以及图像处理等。 过去三年间,出现许多使用 NEON 并显著改善用户体验的多媒体应用程序…
    • October 20, 2013
  • 如何收到中文社区的系统提示?

    Jenny Su 苏琴
    Jenny Su 苏琴
    我发现大家都收不到关于中文社区的系统提示。请大家按照下面的步骤操作,以后中文社区有什么动态,大家就可以第一时间知道啦~~第一步:先去右边的个人信息里点击下拉菜单,选择[收件箱和动态]第二步:点击左边的[自定义分组]。输入[中文社区]。第三步:右上角搜索栏里搜中文社区第四步:点击右上角的[已关注在1分组中],选择[中文社区],选择[完成]
    • October 18, 2013
  • Why do I need an AMBA 5 CHI Memory Controller?

    Tom Conway
    Tom Conway
    ARM® AMBA® 5 CHI Memory Controllers work in concert with AMBA 5 CHI interconnects to provide controls to optimise data flows between many processors and the DDR memory.  In this blog I am going to tell…
    • October 18, 2013
  • 最低能多低?打造低功耗、低带宽 ARM Mali GPU

    Song Bin 宋斌
    Song Bin 宋斌
    原文: How low can you go? Building low-power, low-bandwidth ARM Mali GPUs投稿人: Tom Olson,2012 年 8 月 17 日能有多低?打造低功耗、低带宽 ARM Mali GPU 我刚从 SIGGRAPH 2012 这一全球顶级计算机图形大会回来,跟往年一样见识到了图形研究领域的最新成果,十分令人振奋。今年更是特别兴奋;除了沉浸在新成果中外…
    • October 17, 2013
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