ARM has always been committed to work with the ecosystem and cooperate with partners to get the best out of our cores. One important aspect of the cooperation is sharing what we have done in the open source…
中文社区的用户们,大家好想成为一个创客吗?有兴趣设计一个太阳能驱动的微型服务器吗?有没有信心为发展中国家的信息革命贡献一份力量?那么,参加ARM协办的第一届中科•乐美客创客大赛暨微型服务器设计挑战赛是您最好的选择。大赛介绍随着信息通信技术的普及,发展中国家和地区对于服务器的需求正不断增长,然而在建造和运营成本的综合考量下,传统上“越大越好”(Bigger is Better)的服务器设计策略不再适用…
Since our successful demonstration at SIGGRAPH, ARM and Collabora have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications such…
It's now been a year since we announced the Shader Pixel Local Storage extension. Here I'll recap what we've done since the time of the release.What is Pixel Local Storage?I recommend reading …
各位中文社区的用户,在我们社区里面,有很多来自国内大专院校的朋友,平时可能在学校里上过ARM相关的课程,有些老师可能已经或者准备开始ARM的课程。有的时候,你可能会面临一些问题,比如开发工具和开发平台的选定,如何获得,并且怎样才能获得ARM的支持,等等。如果您有这样的问题,那么希望您考虑一下参加ARM的大学计划(AUP-ARM University Program),网址:ARM 大学计划 当然,如果您已经是ARM社区的用户了…
After migrating from an Arduino to a Raspberry Pi, Maker Jonathan Peace discovered that there were still some things that he just couldn’t do with a barebones Unix platform. In search of a way to help…
When it comes to obtaining an embedded Linux devices like the Raspberry Pi for a project, most Makers would head online and buy one. That is unless you’re hak8or, who created his own embedded Linux computer…
Most people use Mali Graphics Debugger (MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
Efficiency is at the heart of the ARM® architecture. ARM cores are commonly used in products where power consumption and battery life are critical considerations, but this can pose additional challenges…
In DS-5 v5.21 Snapshot Viewer has been improved, with additional functionality and better ease of use. This release extends support to include ARM®v8 architecture, all core registers plus peripheral SFRs…
With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In 2013,we previewed Mali Graphics Debugg…