Introduction
Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
The Ice Cave demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM Cortex…
Key benefits of Linux on ARM
Complete scalable operating system providing a reliable multi-tasking environment
Based on an open source model (GPL)
Leverage a wide range of UNIX and open source applications…
In my previous blog post I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented…
At ARM we care about game developers. So we compiled the ARM Guide for Unity Developers of best practises and techniques to get the most from an ARM mobile platform.
This is a paper covering a introduction of AMBA 5 AHB5 and AMBA 4 Q channel (one of the protocols covered in the AMBA 4 Low Power Interface Specification).
Abstract
The on-chip system design of microcontrollers…
Abstract
The next era of embedded products is demanding more from embedded processors. The breadth of chip solutions is growing as system designers demand higher integration and right-fit solutions. Security…
Arguably the most high profile Mali powered device to hit the hands of customers this year is the Samsung Galaxy S7. Launched at Mobile World Congress 2016 in Barcelona, the Galaxy S7 represents Samsung…
If you have been following Vulkan lately, you will have heard about SPIR-V, the new shading language format used in Vulkan. We decided early on to standardize our internal engine on SPIR-V.
For the impatientIf you ever had to do with CMSIS RTOS API and did not enjoy it, or if you felt it like a straitjacket compared to your native RTOS, well, rest assured, your're not alone. The good news…
The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is that…
Hello and welcome back to this two part blog series where we revisit our Sensors to Servers demonstration. In this instalment we will take a look at how we modified the demo to enable cloud hosting.