A quick look at Neon intrinsics in Rust. This will explain the status of the intrinsics in the Rust compiler. We will also show how they differ from C.
Using the Unity ML-Agents Toolkit, we developed Candy Clash demo, the multi-agent system, where dozens of rabbit characters work as a team, aiming to crack their opponent's egg.
In this blog, we look at compiler options for optimizing real-world HPC application performance and discuss considerations for choosing the right compiler for a particular application.
Arm is uniquely positioned to empower our partner ecosystem to lead the world’s computing infrastructure with standards-based solutions that unleash the power of DPUs for cloud computing.
This post discusses insight into the Vector API. We go over some Vector API fundamentals, basic usages, and features, and then show how well AArch64 supports the Vector API.
This blog provides details about the new Arm GPUs, including Immortalis-G720, Mali-G720, and Mali-G620, that are all built on the new 5th Gen GPU architecture.
This blog provides details about the new Arm Cortex-A720 and Cortex-A520 CPUs that bring Armv9 features and benefits across every tier of consumer device.
Arm Compiler for Linux (ACfL) and Arm Performance Libraries (Arm PL) are now available as installable packages in Spack, a widely used package manager in the HPC community.
In this post, we highlight the scale of performance increases possible, detail the accuracy requirements, and explain in detail how to use the libamath library that ships with ACfL.
Arm Virtual Hardware has transitioned from private to public beta and is now open to anyone with an Arm account to try out and use for commercial purposes. Find out more.
In this blog, we review the sparse triangular matrix solve function and extended libraries included in Arm PL 23.04 which, for the first time, operate on sparse vectors.