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  • Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group

    Wasim Abbas
    Wasim Abbas
    Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
    • October 31, 2019
  • New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato
    Blog explores the features of the brand new Arm Mali-G57 GPU for mainstream smartphones and home appliances
    • October 23, 2019
  • Vulkan Mobile Best Practice - Appropriate Use of Surface Rotation

    Attilio Provenzano
    Attilio Provenzano
    Surface rotation is an issue you have likely never heard before Vulkan – or even until now. This best practice guide brings you through all you need to know about surface rotation on mobile.
    • October 22, 2019
  • Vulkan Mobile Best Practice: Picking the Most Efficient Load/Store Operations

    Attilio Provenzano
    Attilio Provenzano
    A detailed best practice guide to setting up LOAD and STORE options when using the Vulkan Best Practices tutorials from Arm.
    • October 15, 2019
  • Virtual Reality Best Practices for Mobile

    Ryan O'Shea
    Ryan O'Shea
    The virtual reality (VR) best practices guides for mobile are a collection of resources for building apps specifically for VR. The guides provide key best practices on how to get around and improve aspects…
    • September 25, 2019
  • Getting fully immersed into VR gaming through the Oculus Quest

    Jack Melling
    Jack Melling
    Taking a deeper look inside the Oculus Quest, which is built on Arm Cortex technology, and how it enables immersive VR gaming experiences.
    • September 23, 2019
  • Incubating Gaming Partnerships, One Question at a Time

    Pablo Fraile
    Pablo Fraile
    Learn how Arm cultivated its partnership with Fast Travel Games, an award-winning VR games development studio.
    • July 23, 2019
  • Using Graphics Analyzer with Android SDK 26 or higher

    Peter Harris
    Peter Harris
    Graphics Analyzer (GA) unable to trace API calls for some Android applications.
    • June 21, 2019
  • Mobile Studio 2019.1 now available

    Peter Harris
    Peter Harris
    Arm announces the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.
    • June 6, 2019
  • New Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile

    Andy Craigen
    Andy Craigen
    Introducing the Arm Mali-G77 GPU with new Valhall architecture that brings big-step change in premium mobile performance and efficiency.
    • May 27, 2019
  • Report - The VR/AR Opportunity by Newzoo

    Ben Walshe
    Ben Walshe
    Read the Arm-commissioned Newzoo report 'The New Reality for Mobile Gaming: The VR/AR Opportunity' to see what is next for AR and VR and the barriers to growth for AR and VR on mobile.
    • April 9, 2019
  • Accelerating Mali GPU analysis using Arm Mobile Studio

    Peter Harris
    Peter Harris
    Learn to use the built-in templates in Arm Streamline Performance Analyzer to accelerate performance analysis of graphical Android applications using a Mali GPU.
    • March 20, 2019
  • Better Together: Integrating Arm Mobile Studio with Unity

    Geraint North
    Geraint North
    This blog talks about how the new Arm Mobile Studio collection of tools can help with Android performance analysis, and how they work together with Unity to produce a more compelling performance analysis…
    • March 20, 2019
  • Vulkan Best Practices for Mobile Developers

    Ben Walshe
    Ben Walshe
    Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are…
    • March 19, 2019
  • The Architecture of Mobile Gaming

    Ben Walshe
    Ben Walshe
    Arm is the architecture of mobile gaming, now the largest gaming segment in the world. Arm is attending GDC 2019 to showcase some of the initiatives being undertaken by the ecosystem team that hep game…
    • March 12, 2019
  • What Android’s move to 64-bit means for game developers

    Dave Whaley
    Dave Whaley
    Information for game developers about what to do and how to prepare for the move to 64-bit computing on Android
    • March 5, 2019
  • CES 2019 round-up: Consumer AR moves closer

    Ian Pilkington
    Ian Pilkington
    Blog from Ian Pilkington, an VR and AR expert at Arm, details the innovative products he saw at CES 2019, and outlines why mass-consumer uptake of AR is just a few years away from being a reality.
    • February 19, 2019
  • The 2018 Developer Survey

    Ben Walshe
    Ben Walshe
    The new Developer Economics survey Q4 2018 is now open to developers around the world who want check out how well they know popular languages, tools, platforms and frameworks.
    • December 13, 2018
  • Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience

    Jack Melling
    Jack Melling
    This blog outlines the key consumer views, opinions and attitudes towards AR and VR following a survey by tech analyst firm TECHnalysis and how Arm Mali-G76 can support the growth of the AR and VR markets…
    • December 6, 2018
  • The move to 64-bit computing on Android

    Jack Melling
    Jack Melling
    The blog discusses the move to 64-bit on Android for new apps and app updates, and what developers need to consider before the transition deadline of August 2019.
    • November 27, 2018
  • “Probably the best phone you can get right now” – Mali-G76 in the new Huawei Mate 20 Pro

    Andy Craigen
    Andy Craigen
    Following outstanding reviews from leading tech media outlets this blog takes a look at some of the key features of the new Huawei Mate 20 and Mate 20 Pro and explains how the Arm Mali-G76 GPU is helping…
    • November 15, 2018
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