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  • Advanced Shading Techniques with Pixel Local Storage

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog explores the advanced shading techniques that are possible with Pixel Local Storage (PLS).
    • November 12, 2021
  • Introducing Pixel Local Storage: an extension ahead of its time

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Learn more about Pixel Local Storage (PLS), with this blog highlighting the main benefits for developers when they are coding their games using OpenGL ES.
    • November 10, 2021
  • Intelligent NPCs with Unity’s ML agents toolkit

    Shafiullah Rahman
    Shafiullah Rahman
    Step-by-step explainer about how to create intelligent NPCs in games through Unity's ML agents toolkit.
    • November 5, 2021
  • What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021

    Ramnath Swamy
    Ramnath Swamy
    In this blog post, read about the Arm Mali Graphics Championships from the winners.
    • October 19, 2021
  • Developing Ray tracing content for mobile games

    Geraint North
    Geraint North
    This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
    • September 15, 2021
  • astcenc 3.1: high performance texture compression

    Peter Harris
    Peter Harris
    The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
    • August 10, 2021
  • Deferred shading on mobile: An API overview

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog explains how to use deferred shading techniques on mobile.
    • June 22, 2021
  • Using asynchronous compute on Arm Mali GPUs: A practical sample

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog explains how to use asynchronous compute on Arm Mali GPUs, with a new Vulkan sample, to maximize performance.
    • June 16, 2021
  • Game profiling upgrades with Arm Mobile Studio 2021.1

    Peter Harris
    Peter Harris
    Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
    • June 7, 2021
  • Mali for all occasions: New GPUs for all graphics workloads, use cases and consumer devices

    Andy Craigen
    Andy Craigen
    This blog summarizes the new suite of Arm Mali GPUs that targets every single market segment for consumer compute.
    • May 25, 2021
  • VR Best Practices for Game Development

    Jayant Roy
    Jayant Roy
    Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
    • May 11, 2021
  • New game changing Vulkan extensions for mobile: Timeline Semaphores

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
    • March 4, 2021
  • New game changing Vulkan extensions for mobile: Buffer Device Address

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
    • February 25, 2021
  • New game changing Vulkan extensions for mobile: Descriptor Indexing

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
    • February 23, 2021
  • New Vulkan extensions for mobile: Legacy Support Extensions

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Legacy Support Extensions', part of the brand new Vulkan extensions on mobile.
    • February 18, 2021
  • New Vulkan extensions for mobile: Maintenance Extensions

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Maintenance Extensions', one of the brand new Vulkan extensions on mobile.
    • February 16, 2021
  • Learning resources for Arm Mobile Studio

    Julie Gaskin
    Julie Gaskin
    Here are some useful learning resources to help mobile game developers use Arm Mobile Studio to performance test their app on an unrooted Android device.
    • February 10, 2021
  • Optimizing Android games has never been easier

    Ramnath Swamy
    Ramnath Swamy
    In this blog, read views about optimizing Android games.
    • January 12, 2021
  • Easier Android profiling with Arm Mobile Studio 2020.3

    Peter Harris
    Peter Harris
    Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
    • January 11, 2021
  • Longer, better gameplay with the new Game Driver for Samsung mobile devices

    Livia Chu
    Livia Chu
    This blog provides details about the new Samsung Game Driver and how Arm supported its development through building it into Mali GPUs.
    • December 18, 2020
  • Automatically generate performance test reports using CI with Arm Mobile Studio Performance Advisor

    Raphael Mun
    Raphael Mun
    In this third part blog, read about how to improve game performance with Arm Mobile Studio and Arm Performance Advisor.
    • November 5, 2020
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