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  • An Artist’s Perspective on Mobile VR Development

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    Circuit VR is the latest demo which we worked on while also being my first experience developing for a mobile platform. The main purpose of it is to showcase Mobile Multiview and Foveated Rendering whilst…
    • May 2, 2017
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
    • May 2, 2017
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott
    Foveated rendering allows us to use our knowledge of human perception to save significant amounts of computational power.
    • May 2, 2017
  • Picture perfect: Driving next-generation image processing for automotive

    Tim Ramsdale
    Tim Ramsdale
    Today we're launching the ARM Mali-C71 image signal processor (ISP) for automotive applications, the first product in our Mali Camera family.
    • April 24, 2017
  • Optimizing Virtual Reality: Understanding foveated rendering

    Thomas Poulet
    Thomas Poulet
    With the appearance of consumer grade eye tracking devices, foveated rendering is getting increasingly popular. Let's understand what foveated rendering really is.
    • April 20, 2017
  • What makes the Samsung Galaxy S8 superphone so super?

    Freddi Jeffries
    Freddi Jeffries

    This week saw the day that myself and my fellow phone geeks have been waiting for, the launch of the much-anticipated Samsung Galaxy S8. The successor to the awesome Galaxy S7, which was named Best Smartphone…

    • March 31, 2017
  • Unofficial patches for Mali Midgard GPU r16p0 kernel drivers on 4.11.0-rcX kernels

    Myy
    Myy
    Here's a list of unofficial patches required to compile the r16p0 version of the Mali Midgard GPU Kernel device drivers, after including them in 4.11.0-rcX kernels. https://github.com/Miouyouyou/MyyQi…
    • March 12, 2017
  • GDC u next year...

    Freddi Jeffries
    Freddi Jeffries

    It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch…

    • March 3, 2017
  • GDC17 Day 2 sessions: Graphics quality, optimizations and more Vulkan!

    Freddi Jeffries
    Freddi Jeffries

    Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration…

    • March 2, 2017
  • GDC17 Day 1 sessions: VR, Vulkan & more VR!

    Freddi Jeffries
    Freddi Jeffries

    It’s finally here, GDC17 is underway!

    After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means…

    • March 2, 2017
  • GDC’17: Developer resources released

    Gemma Paris
    Gemma Paris

     One of the strengths of ARM is the resources we invest in nurturing the developer ecosystem using the ARM architecture. Mobile graphics developers are really important to us and the Game Developer Conference…

    • February 28, 2017
  • Welcome to GDC17!

    Freddi Jeffries
    Freddi Jeffries

    Welcome one and all to my favourite time of year, GDC time! Once again we’re back in San Francisco amongst the best and brightest of the global game development industry to bring you all the very latest…

    • February 28, 2017
  • Evolution of mobile gaming

    Freddi Jeffries
    Freddi Jeffries

    Gone are the days when gaming was the sole domain of your PC or console, these days just about everyone with a phone has gamed on the go in some form or another. The earliest iterations of mobile gaming…

    • February 28, 2017
  • Come and join us at the GDC’17 talk: “Get the Most from Vulkan in Unity with Practical Examples from Infinite Dreams”

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The talk shows the Vulkan benefits in terms of performance, energy consumption and battery life. The experience of the Unity team in implementing the Vulkan renderer is discussed.
    • February 28, 2017
  • MGD integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    In this blog we describe the new simplified steps to build an OpenGL ES Unity application with MGD support. We also describe the steps to build a Vulkan Unity application with MGD support.
    • February 27, 2017
  • Building an Unreal Engine application with Mali Graphics Debugger support (UE 4.15 onwards)

    Thomas Poulet
    Thomas Poulet
    With Unreal Engine 4.15, Epic introduced the ability to directly enable profiling on mobile devices from the editor. In a previous blog article, we discussed how to enable this feature on pre 4.15 engine…
    • February 27, 2017
  • Watch your weight: demonstrating machine learning and computer vision on your smartphone at Mobile World Congress

    Roberto Mijat
    Roberto Mijat
    You would have heard a lot about computer vision and machine learning recently, important technologies that are playing a major role in making your mobile handset more intelligent, personal, and useful…
    • February 22, 2017
  • Patches for Mali Midgard GPU r16p0 kernel drivers on 4.10.0-rcX kernels

    Myy
    Myy
    Here's a list of patches required to compile the Mali Midgard GPU Kernel device drivers, after including them in 4.10.0-rcX kernels
    • February 10, 2017
  • Virtual Reality for education goes top of the class

    Freddi Jeffries
    Freddi Jeffries

    Last year, when Virtual Reality (VR) was just emerging once again, we speculated about the fantastic opportunities the technology presents for all sorts of industries. From sightseeing to trauma treatment…

    • February 6, 2017
  • GDC2017: What not to miss!

    Freddi Jeffries
    Freddi Jeffries

    With the new year now a distant memory the thoughts of the ARM Mali team turn to the next big event on the horizon: GDC.

    Every year, global game developers and industry gurus gather in San Francisco for…

    • January 25, 2017
  • Patched glmark2 usable with Mali Midgard DRM drivers r12p0.

    Myy
    Myy
    I would like to share a glmark2 git tree with a personal patch that helps running the benchmarks in DRM mode, with the Mali Midgard Wayland/DRM OpenGL drivers r12p0. Meaning running the benchmark directly…
    • January 12, 2017
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