• Tags
  • Subscribe by email
  • More
  • Cancel
  • Mainstream mobile: Bringing premium experiences to millions more consumers

    Freddi Jeffries
    Freddi Jeffries
    We are proud to announce the release of two new Mali GPUs, Mali-G52 and Mali-G31, to our Mainstream and Ultra Efficient roadmaps.
    • March 6, 2018
  • Arm at GDC 2018

    Ben Walshe
    Ben Walshe
    So, for those of you who may not be aware of what does Arm does at GDC, or why Arm should care about game developers, let us fill you in!
    • February 28, 2018
  • MWC18: A Smartphone Camera With a Brain

    Roberto Mijat
    Roberto Mijat
    We're excited to announce some of our recent collaborations in mobile and camera tech, some of which we will be showcased at the MWC 2018.
    • February 23, 2018
  • White Paper: Foveated Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes Foveated Rendering on Arm devices, it explains and discusses points such as: What foveated rendering is, and what are it's use cases.
    • December 4, 2017
  • White Paper: 360-Degree Video Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
    • November 28, 2017
  • Lila’s Tale: A case study in optimizing VR games

    Rafael Ferrari
    Rafael Ferrari
    I’m writing this guest blog on the Arm Community about the work we at Skullfish are doing involving optimizing our VR game; Lila's Tale, for mobile VR based on a guide written by Roberto Lopez Mendez from…
    • November 20, 2017
  • Arm CoreLink MMU-600 saves >$1Billion in premium content protection systems

    Sridhar Valluru
    Sridhar Valluru
    Today Arm introduced its next generation System MMU, CoreLink MMU-600; which, protects real time low latency high bandwidth 4K content. Media content protection relies on CoreLink MMU-600 to deploy TrustZone…
    • November 1, 2017
  • Arm releases PerfDoc v1.0

    Ben Walshe
    Ben Walshe
    PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document, which is hosted on the Arm Developer website. Just like the LunarG validation…
    • October 23, 2017
  • Mobile inside-out VR Tracking, now available on your phone with Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog presents a detailed description of the steps to achieve mobile inside-out VR tracking with Unity and Google ARCore/Tango SDKs running on Samsung GearVR or Google Daydream.
    • October 18, 2017
  • The Samsung Note 8 - A Premium Arm Based Device.

    Ben Walshe
    Ben Walshe
    Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8.
    • October 9, 2017
  • EGX, eSports and the Mobile Gaming Boom in Asia

    Ben Walshe
    Ben Walshe
    Anyone with an interest in gaming or eSports will know of the UK's biggest games event, EGX, which took place in Birmingham City, UK.
    • September 27, 2017
  • Mali-G72 High Performance GPU debuts in HiSilicon's Kirin 970 SoC

    Freddi Jeffries
    Freddi Jeffries
    For those of us who arguably take our tech a little too seriously, the first time a brand new product appears in real-life silicon is pretty exciting.
    • September 20, 2017
  • Making a Mountain out of a Mali: What a Billion Chips Really Means

    Freddi Jeffries
    Freddi Jeffries
    Mali is the number 1 shipping GPU in the world. More than 1 Billion Mali GPUs were shipped by our partners in 2016. A BILLION.
    • September 8, 2017
  • Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger

    Freddi Jeffries
    Freddi Jeffries
    By optimizing games and applications for Mali-based SoCs, developers are able to tap into massive segments of the mobile market for everything from casual gaming to high fidelity mobile titles and VR amongst…
    • September 1, 2017
  • Why GPUs and Machine Learning are a Perfect Match

    Freddi Jeffries
    Freddi Jeffries
    We’ve talked about how the new Mali-G72 GPU is providing better than ever performance for on-device Machine Learning, but we haven’t talked much about why it’s so good so we’re going to look at that now…
    • August 7, 2017
  • Solving the Multi-sampling Problem in Deferred Shading with Temporal Anti-Aliasing

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos
    In this article, we will try to explore an anti-aliasing method that works well with deferred shading called temporal anti-aliasing.
    • July 31, 2017
  • Arm-powered Xiaomi Mi 5c smartphone features the entire Arm Mali Multimedia Suite of graphics, video and display!

    Freddi Jeffries
    Freddi Jeffries
    Xiaomi recently launched the Mi 5c smartphone based on their Surge S1 SoC, incorporating more elements of Arm IP than any previous device.
    • July 26, 2017
  • High Performance Graphics 2017 - Compressing Deep Neural Networks with ASTC

    Freddi Jeffries
    Freddi Jeffries
    ARM will be attending the High Performance Graphics 2017 event and will be holding a session on compression of Deep Neural Networks with ASTC. In this blog we discuss this in more detail.
    • July 25, 2017
  • The Rise of High Fidelity Mobile Gaming

    Freddi Jeffries
    Freddi Jeffries
    While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours if you’re not careful, it’s becoming more apparent that these high…
    • July 20, 2017
  • Unofficial patches for the Mali Midgard kernel drivers r19p0 on Linux 4.13.0-rcX

    Myy
    Myy
    The first release candidate of Linux 4.13 is now released, along with the new Mali Midgard kernel drivers, which are now at the version r19p0! The first release candidate of Linux 4.13 is now released…
    • July 18, 2017
  • New OPPO R11 smartphone delivers stunning photo quality with Arm Assertive Display

    Hellen Norman
    Hellen Norman
    It’s not news that smartphones have become the hub of our daily lives: there are currently around 3.9 billion subscriptions worldwide, with growth in less mature markets predicted to push that number to…
    • July 13, 2017
<>