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  • The Rise of Depth on Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The importance of mobile depth data to achieve virtual-to-real interactions in AR/MR is analyzed. Current state of mobile depth sensors and alternatives are presented.
    • November 13, 2018
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog explains the process of implementing indoor navigation using only Unity and the Google ARCore SDK with today’s handsets.
    • November 7, 2018
  • Machine learning is a huge part of my life – but I didn’t realize this until I joined Arm

    Jack Melling
    Jack Melling
    Being over four months into my new job at Arm, I'm still learning about the company and all the many areas of technology that we're involved in. One of these areas is machine learning (ML).
    • October 1, 2018
  • How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala
    I believe there will be 5 areas where SLAM technology will improve and fundamentally change the lives of consumers and businesses in the near future. Let me explain how SLAM could transform each one.
    • September 25, 2018
  • Arm Mali Developer Resources

    Ben Walshe
    Ben Walshe
    Developer resources quick reference guide for graphics developers who are creating applications and games for Arm Mali multimedia products.
    • September 19, 2018
  • Introducing SLAM

    Sylwester Bala
    Sylwester Bala
    SLAM is one of a number of key areas that will be made possible through Augmented Reality and Virtual Reality. SLAM promises to be transformative - but what is it?
    • September 13, 2018
  • Newzoo Report - The Mobile Gaming Opportunity

    Ben Walshe
    Ben Walshe
    Get the latest gaming market update with a report from Newzoo. They explain the mobile gaming oppertunity that exists within the gaming industry and the figures behind that explain this opportunity.
    • August 28, 2018
  • The history (and future) of augmented reality

    Sylwester Bala
    Sylwester Bala
    In this blog, I will take you through the plotted and varied history of AR, while attempting to show the current landscape of the technology and where it is heading in the future.
    • August 1, 2018
  • Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe
    Arm like every company, regularly releases new offerings for Partners. What does this mean for the developer ecosystem that run on Arm? We explain the connection.
    • July 23, 2018
  • AR and ML using Google ARCore, Arm NN in Unity running on mobile devices

    Joel Liang
    Joel Liang
    This blog shares our experience developing our AR and ML demo using Google ARCore and Arm NN in Unity. Throughout this guide I'll point out the most important steps.
    • July 17, 2018
  • My experience of a VR World Cup

    Jack Melling
    Jack Melling
    As a football fan, I thought I would try out the BBC Sport Virtual Reality (VR) app for myself and see what it was like. My first time on VR did not disappoint.
    • July 10, 2018
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?

    Jack Melling
    Jack Melling
    The BBC will be showing the 2018 football World Cup in virtual reality (VR), but there is a need to manage expectations. The technology, like Gareth Southgate’s squad, is still young but potentially very…
    • June 20, 2018
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog post will outline how we can use two Vulkan queues with different priorities to enable optimal scheduling for compute post-processing workloads.
    • June 13, 2018
  • Mali-G76: Taking High-End Graphics to the Next Level

    Andy Craigen
    Andy Craigen
    Mali-G76 is Arm’s latest premium GPU, built on the Bifrost architecture and boasting our highest ever GPU performance.
    • May 31, 2018
  • Mobile reimagined: Changing your world

    Freddi Jeffries
    Freddi Jeffries
    The uptake and advancement of new use cases in the smartphone market means previous generation devices eventually won’t be able to run the advanced workloads and use-cases that are becoming increasingly…
    • May 23, 2018
  • How to Create a Compelling VR Demo, From an Artist's Perspective

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    A breakdown of making a demo for an event from the eyes of a graphics artist. In this blog we showcase the work that went into making a "Museum of Gaming" VR demo for GDC 2018.
    • May 8, 2018
  • Achieving Console-Like Experiences on Mobile VR with Apex Construct

    José Emilio Muñoz-López
    José Emilio Muñoz-López
    Until now, mobile VR lacked the ability to reach 6DoF sensing when a headset is in use. Arm and FTG port a console game to mobile, with none of the drawbacks.
    • April 30, 2018
  • Post-processing Effects on Mobile: Optimization and Alternatives

    Attilio Provenzano
    Attilio Provenzano
    Arm case study: Bloom in Nordeus’ Spellsouls. Let's see what happened when we faced a real-world problem involving post-processing.
    • April 17, 2018
  • PerfDoc – How to Optimize Early With Vulkan Validation Layer Tools at GDC18

    Freddi Jeffries
    Freddi Jeffries
    Jungwoo Kim from Samsung takes a moment to recap the benefits of Vulkan’s cross platform capabilities for those who may not yet be working with this most recent API from Khronos.
    • March 23, 2018
  • Post Processing Effects for Mobile at GDC18

    Freddi Jeffries
    Freddi Jeffries
    GDC 2018 - first up this morning is a talk on Post Processing Effects for Mobile from Arm’s very own Stephen Barton and Attilio Provenzano, as well as Srdja Stetic-Kozic from Serbian game studio, Nordeus…
    • March 22, 2018
  • 25 Years of Mobile Gaming - Powered by Arm

    Ben Walshe
    Ben Walshe
    Our main theme at GDC this year is how Arm has helped shape mobile gaming for just over 25 years. So, let us tell you the story.
    • March 13, 2018
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