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  • Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations

    Pablo Fraile
    Pablo Fraile
    Blog explores the trends and challenges Arm is hearing from our ecosystem partners and how we're responding through tools, metrics and optimisations on top of our silicon IP
    • September 22, 2020
  • Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2

    Peter Harris
    Peter Harris
    We have recently released Arm Mobile Studio 2020.2, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
    • September 15, 2020
  • Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor

    Raphael Mun
    Raphael Mun
    In this guest blog by Raphael Mun, read about how you can catch performance issues early with Arm Mobile Studio.
    • August 19, 2020
  • Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan

    Ben Walshe
    Ben Walshe
    In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
    • July 21, 2020
  • Partnering with Tencent Games on the Next-Gen Mobile Renderer

    Nathan Li
    Nathan Li
    This blog explains the benefits and features of the new next-gen mobile renderer, which was built in partnership between Arm and Tencent Games.
    • July 17, 2020
  • Making Gaming Faster with Updatable Mali GPU Drivers and Android GPU Inspector

    mattyclarkson
    mattyclarkson
    This blog explains how developers can make their games run faster with updateable Mali GPU drivers and Android GPU Inspector
    • June 16, 2020
  • Launching Performance Analysis for Android CI

    Peter Harris
    Peter Harris
    Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.
    • June 11, 2020
  • Vulkan samples: Bandwidth and throughput optimizations for mobile

    José Emilio Muñoz-López
    José Emilio Muñoz-López
    Learn more about making bandwidth and throughput optimizations for mobile gaming through Arm's Vulkan samples.
    • June 9, 2020
  • Arm Mali Best Practices 2.1 Released

    Ben Clark
    Ben Clark
    In this blog, read about the release of the updated Arm Mali Best Practices for developers.
    • June 3, 2020
  • Arm Mali-G78 GPU: Delivering True Immersive Entertainment on Mobile

    Stephen Barton
    Stephen Barton
    This blog goes through the key features and benefits of the Arm Mali-G78 GPU.
    • May 26, 2020
  • Making Console-Like Gaming on Mobile a Reality

    SWin
    SWin
    Learn how Arm is helping to make console-like gaming on mobile a reality through our IP, tools and work with partners like the game and technology development company Crytek
    • April 27, 2020
  • Vulkan Mobile Best Practices - Management of Command Buffers and Multi-Threaded Recording

    José Emilio Muñoz-López
    José Emilio Muñoz-López
    In this blog we explain the best way to manage command buffers and multi threaded recording when using Vulkan according to our best practices mobile.
    • March 25, 2020
  • Vulkan Mobile Best Practices: Frequently Asked Questions - Part 2

    Attilio Provenzano
    Attilio Provenzano
    In this second part of our FAQ blog we discuss the most common questions that get asked by developers when dealing with the Vulkan best practices repository that is hosted by Khronos.
    • March 10, 2020
  • Automated Performance Advice for Android Games

    Peter Harris
    Peter Harris
    Mobile gaming is advancing rapidly in terms of sophistication, making manual performance analysis a bottleneck. Arm Performance Advisor is a tool aiming to automate performance analysis.
    • March 9, 2020
  • Vulkan Mobile Best Practices: Frequently Asked Questions - Part 1

    Attilio Provenzano
    Attilio Provenzano
    In this blog series we will answer and explain some of the most commonly asked questions on the Vulkan best practice repository.
    • February 25, 2020
  • The New Era of Augmented Reality: A Look at the Present, Near Future and Far Future

    Ian Pilkington
    Ian Pilkington
    This blog explains how various use cases will develop through the new era of augmented reality - now, in the near future and in the far future.
    • February 17, 2020
  • High quality RGBM texture compression with ASTC

    Peter Harris
    Peter Harris
    Learn about RGBM texture compression with ASTC.
    • December 11, 2019
  • Improving data performance with Arm Streamline 7.1

    Peter Harris
    Peter Harris
    Read about how to improve data performance with streamline.
    • November 25, 2019
  • Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs

    Attilio Provenzano
    Attilio Provenzano
    This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
    • November 19, 2019
  • Vulkan Mobile Best Practices - Descriptor and Buffer Management

    Attilio Provenzano
    Attilio Provenzano
    Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
    • November 12, 2019
  • Accelerate your shaders with Mali Offline Compiler 7.0

    Peter Harris
    Peter Harris
    The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
    • November 6, 2019
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