In the first blog of this series, Open vSwitch with DPDK on Arm, find out what is Open vSwitch with DPDK and how to get started with it on Arm platforms.
In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
In this blog, read about the adoption of PARSEC for a Secure edge, Docker and Arm collaborated with Cloud Native Computing Foundation (CNCF) and launched a community sandbox.
Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.