• Not Answered

    Texture instruction count limitation on Mali T-XXXX GPUs? 0

    • Mali GPU (Midgard Architecture)
    3323 views
    3 replies
    Latest 5 days ago
    by Peter Harris
  • Answered

    FPS and few other capture data are not showing up on streamline for Vulkan builds +1

    • vulkan
    • arm streamline
    • Streamline Performance Analyzer
    2415 views
    9 replies
    Latest 12 days ago
    by Rohan Ganapathy
  • Answered

    Lightweight interceptor overhead when capturing with Streamline 0

    • arm streamline
    • Arm Mobile Studio
    1597 views
    1 reply
    Latest 12 days ago
    by Peter Harris
  • Answered

    Mali offline compiler - L/S cycles meaning 0

    • Mali Offline Compiler
    2635 views
    4 replies
    Latest 23 days ago
    by JPJ
  • Answered

    16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs? 0

    • Mali OpenGL ES SDK for Android
    • OpenGL ES
    2029 views
    2 replies
    Latest 24 days ago
    by speedym
  • Answered

    instancing with view frustum culling 0

    2206 views
    4 replies
    Latest 25 days ago
    by Zenaida
  • Answered

    MSAA 2x on Mali - GLES 0

    • Mali GPU (Valhall Architecture)
    • Mali DDK for GPU (Midgard Architecture)
    • Mali GPU (Bifrost Architecture)
    • OpenGL ES
    3194 views
    1 reply
    Latest 1 month ago
    by Peter Harris
  • Suggested Answer

    clreleasecontex cause segment fault 0

    • Mali-G76
    18500 views
    2 replies
    Latest 1 month ago
    by Kévin Petit
  • Not Answered

    Mali Core Unit Utilization graph in Streamline no longer including up to a hundred% 0

    • High Fidelity Mobile Gaming
    4078 views
    1 reply
    Latest 1 month ago
    by Peter Harris
  • Answered

    Shadow maps and framebuffer compression +1

    3532 views
    1 reply
    Latest 1 month ago
    by Peter Harris
  • Answered

    Mali T400 rendering speed limit with Wayland 0

    19921 views
    6 replies
    Latest 1 month ago
    by gchamp
  • Answered

    Zero GPU activity during "long" periods of time +1

    • Mali GPU (Bifrost Architecture)
    • Streamline Performance Analyzer
    5165 views
    5 replies
    Latest 2 months ago
    by JPJ
  • Not Answered

    Develop Kotlin apps with OpenCl to run in a Samsung mobile that use Mali G71 0

    3690 views
    2 replies
    Latest 2 months ago
    by ARMStrongssen
  • Answered

    Help interpreting L/S and Texture memory usage 0

    • Mali GPU (Bifrost Architecture)
    • Streamline Performance Analyzer
    5582 views
    4 replies
    Latest 2 months ago
    by JPJ
  • Answered

    Analyzing optimized SPIR-V binaries using Mali Offline Compiler 0

    • Mali Offline Compiler
    • vulkan
    • Arm Mobile Studio
    5672 views
    4 replies
    Latest 2 months ago
    by speedym
>