• Answered

    Buffer create taking 10 ms on mali G-72 +1

    • OpenCL
    • Mali-G72
    22291 views
    7 replies
    Latest over 3 years ago
    by Tarun Annapareddy
  • Answered

    Streamline 2020.0 annotations in Unity 0

    • Unity
    • Streamline Performance Analyzer
    • Arm Mobile Studio
    18171 views
    2 replies
    Latest over 3 years ago
    by Ben Walshe
  • Answered

    Shader ALU improvement not having expected impact +1

    • Mali Offline Compiler
    • Mali GPU (Bifrost Architecture)
    • Mali-G71
    • Streamline Performance Analyzer
    22219 views
    7 replies
    Latest over 3 years ago
    by JPJ
  • Answered

    what's the name of this electronic component? +2

    3926 views
    1 reply
    Latest over 3 years ago
    by Dean03
  • Answered

    calling cl_arm_import_memory failed with error code -6 on RK3399 +1

    22298 views
    6 replies
    Latest over 3 years ago
    by tony_z
  • Answered

    Copy frame Taking more time on Mali GPU +1

    • Linux OpenCL
    • Mali-G72
    19572 views
    2 replies
    Latest over 3 years ago
    by doithuong
  • Answered

    Unity apk crashes on start with Vulkan interceptor +1

    • vulkan
    • Unity
    • Mali-G72
    42185 views
    9 replies
    Latest over 3 years ago
    by Silentor
  • Answered

    how to handle lockup state in M33 +1

    11297 views
    14 replies
    Latest over 3 years ago
    by d.ry
  • Answered

    How can I set the Mali GPU priority in my application ? +1

    34682 views
    3 replies
    Latest over 3 years ago
    by Kévin Petit
  • Answered

    Advantage of Zero register over the cost of implementing it ? +1

    • AArch64
    • Armv8-A
    • Cortex-A
    27864 views
    2 replies
    Latest over 3 years ago
    by Morgan CHANG
  • Answered

    Render passes in streamline. +1

    22543 views
    2 replies
    Latest over 3 years ago
    by Aleksandr
  • Answered

    Galaxy S6 (SM-G920S)/Mali-T760 Vulkan 2D Array Layer Mipmap error +2

    25689 views
    4 replies
    Latest over 3 years ago
    by lch32111
  • Answered

    In Arm v7 mmu, stage2 translation cannot use short descriptors. WHY? +1

    • EL1
    • Armv7-A
    • EL0
    • Memory Management Unit (MMU)
    • Hypervisor
    26350 views
    3 replies
    Latest over 3 years ago
    by Martin Weidmann
  • Answered

    SIGSEGV in glCompileShader due to loop +1

    • Android OpenGL ES
    • Mali-T830
    23773 views
    2 replies
    Latest over 3 years ago
    by Rutger Janssen
  • Answered

    What is mali-renderer? +1

    26902 views
    1 reply
    Latest over 3 years ago
    by Jörg
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