• Answered

    Arguably missed optimization: empty loop causes rendering to miss deadline +1

    • OpenGL ES
    • Mali-GPU
    3798 views
    1 reply
    Latest over 6 years ago
    by Peter Harris
  • Answered

    [BUG] Modifying expression in fragment shader in a semantics-preserving way causes different image to be rendered +1

    • Midgard
    • Bifrost
    • Mali-GPU
    4556 views
    2 replies
    Latest over 6 years ago
    by Peter Harris
  • Answered

    [BUG] Adding 0.0 to an expression causes significant visual difference +1

    • Midgard
    • Mali Drivers
    • Mali-GPU
    4165 views
    3 replies
    Latest over 6 years ago
    by Alastair Donaldson