I believe there will be 5 areas where SLAM technology will improve and fundamentally change the lives of consumers and businesses in the near future. Let me explain how SLAM could transform each one.
SLAM is one of a number of key areas that will be made possible through Augmented Reality and Virtual Reality. SLAM promises to be transformative - but what is it?
In this blog, I will take you through the plotted and varied history of AR, while attempting to show the current landscape of the technology and where it is heading in the future.
In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
This post is to help you write a simple program with compute shaders. I hope this blog will help you to create more advanced applications based on this technology.
I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.