• Processors blog: What’s the best IP for machine learning workloads – CPU, GPU or NPU?

    Sylwester Bala
    Sylwester Bala
    An outline of different machine learning use cases on devices and what workloads take place on the CPU, GPU and NPU
    • July 30, 2019
  • Graphics and Gaming blog: How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala
    I believe there will be 5 areas where SLAM technology will improve and fundamentally change the lives of consumers and businesses in the near future. Let me explain how SLAM could transform each one.
    • September 25, 2018
  • Graphics and Gaming blog: Introducing SLAM

    Sylwester Bala
    Sylwester Bala
    SLAM is one of a number of key areas that will be made possible through Augmented Reality and Virtual Reality. SLAM promises to be transformative - but what is it?
    • September 13, 2018
  • Graphics and Gaming blog: The history (and future) of augmented reality

    Sylwester Bala
    Sylwester Bala
    In this blog, I will take you through the plotted and varied history of AR, while attempting to show the current landscape of the technology and where it is heading in the future.
    • August 1, 2018
  • Graphics and Gaming blog: Dynamic Soft Shadows Based on Local Cubemap

    Sylwester Bala
    Sylwester Bala
    In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
    • April 13, 2015
  • Graphics and Gaming blog: Get started with compute shaders

    Sylwester Bala
    Sylwester Bala
    This post is to help you write a simple program with compute shaders. I hope this blog will help you to create more advanced applications based on this technology.
    • April 17, 2014
  • Graphics and Gaming blog: New samples in Mali SDK

    Sylwester Bala
    Sylwester Bala
    I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
    • October 23, 2013
  • Graphics and Gaming blog: Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

    Sylwester Bala
    Sylwester Bala
    This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
    • October 22, 2013