• GDC17 Day 2 sessions: Graphics quality, optimizations and more Vulkan!

    Freddi Jeffries
    Freddi Jeffries

    Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration between Unreal Engine, Oculus and ARM can support…

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    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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