Hi,
I'm trying to get the 64 bit OpenCL 1.2 libraries onto my Android development board. My goal is to finally use ARM Compute Library with OpenCL on Android.
I see that since Android 4.x onwards OpenCL support was stopped by Google (probably to…
Hi,
I'm trying to get the 64 bit OpenCL 1.2 libraries onto my Android development board. My goal is to finally use ARM Compute Library with OpenCL on Android.
I see that since Android 4.x onwards OpenCL support was stopped by Google (probably to…
Hello,
I am trying to build kernel for Samsung Galaxy S6 to use DS-5 streamline. In menuconfig, "Mali Midgard series support" and "Mali t6xx r4p0 support" have dependency (They should be configured togehter). It causes compile error that r4p0 has not…
Hi all:
I used gator and streamline to check the MALI T760MP4 L2 cache hit ratio. But the performance is bad. The read hit ratio is about 64%. Is Mali L2 cache a tile-based cache ? If so, how to optimize the data format for mali L2 cache ?
Thank you
…Hello, I am jang-hyun Son, from seoul korea
I am now studying OpenCL using Mali GPU Midgard, and I have a question.
In Mali GPU OpenCL Development guide, I found a concept, Shader core group.
I know that Shader core is equal to OpenCL Compute unit, and There…
totem (gnome-videos) crashes on exit with the following backtrace:
Core was generated by `totem bbb_720p.mov'. Program terminated with signal SIGSEGV, Segmentation fault. #0 get_next_argument (signature=0x2c <error: Cannot access memory at address…
We have recently announced the first GPU in the Mali Bifrost architecture family, the Mali-G71. While the overall rendering model it implements is similar to previous Mali GPUs – the Bifrost family is still a deeply pipelined tile-based renderer…
Hi,
I am using r20p0 midgard drivers with kernel 4.14 (rc4) on an odroid xu4 board.
I have enabled DEVFREQ, and have simple_ondemand and performance governors available (default set to performance).
I get this kernel error when mali device is probed:
…In the first Bitesize Bifrost blog we introduced you to our new GPU architecture, Bifrost, and looked specifically at the extensive optimization and power saving benefits provided by clause shaders. This time around we’re looking at system coherency…
Chinese Version中文版:在 Mali GPU 上利用 DS-5 Streamline 优化复杂的 OpenCL™ 应用程序
Heterogeneous applications – those running code on multiple processors like a CPU and a GPU at the same time – are inherently difficult to optimize. Not only do you need to consider…