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Note: This was originally posted on 9th March 2012 at http://forums.arm.comHi all,i try to render scene in an off screen way, controlling the location of my pixels (the pointer is fixed by myself). It seems that MALI400 is not supporting eglCreatePixmapSurface…
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Note: This was originally posted on 16th April 2012 at http://forums.arm.comHi, I would like to offload the main CPU from some heavy brute-force signal processing and use the GPU for that.For example, multiplying an array of floats by a scalar, or doing…
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Note: This was originally posted on 27th July 2012 at http://forums.arm.comHello,We have to render GLES2 program to full screen.We are using A10 Board which is using Mali 400.It's working perfectly with 1280x720.But if I change window size to 1920x1080…
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Note: This was originally posted on 17th August 2012 at http://forums.arm.comHi,I am facing many problems with Mali 400. One of the big issue is lib is close source so can't change anything.I am in advance stage of product development but stuck with…
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Note: This was originally posted on 21st August 2012 at http://forums.arm.comFirst of all, congrats to ARM for submitting Mali T604 for OpenCL full profile conformance. I hope the tests are finished soon.I was wondering about fp64 support on the T604…
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Note: This was originally posted on 6th September 2012 at http://forums.arm.comHello,We are developping a 3D game on a platform that has a Mali-400 MP4. I have a question about the video memory really available: the global chip has about 1go of memory…
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Note: This was originally posted on 12th September 2012 at http://forums.arm.comWhen I try the SAMSUNG S3 run the above code, I failed.void GLImageRenderBlux::initEGL(int width, int height, SkBitmap bitmap){ const EGLint attribList[] = { EGL_WIDTH, width…
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Note: This was originally posted on 16th November 2012 at http://forums.arm.comI'm actually starting a project where I need to know what it costs to use the full mali 400 drivers with all functionality to sell power saving ARM-Computers with linux installed…
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Note: This was originally posted on 17th November 2012 at http://forums.arm.com[font=文泉驿正黑][size=2][font=arial, verdana, tahoma, sans-serif][size=2]Hi all,[/size][/font] In FirefoxOS, there is a Cubevid application. It use vp8 software codec and the…
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Note: This was originally posted on 22nd November 2012 at http://forums.arm.comI am having no success into generating random noise with the MALI 400 MP GPU, the code I'm using is next which works with all the other GPU vendors I've tried. On this…
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Note: This was originally posted on 17th December 2012 at http://forums.arm.comHello,We are porting a game from a Mali 400 platform to a Mali T604 platform and we have some problems.To be brief when we display 3D objects we only have a blackscreen (our…
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Note: This was originally posted on 23rd January 2013 at http://forums.arm.comHi,i am very much interested in GPGPU on mobile devices. According to Google Android 4.2 on Nexus 10 is supporting Renderscript running on GPU.Over the past weeks we have implemented…
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Note: This was originally posted on 6th February 2013 at http://forums.arm.comHi,I have a problem with Mali-GPUs and multiple textures with OpenGL ES 2 (at least, I think it could be a problem with the Mali-GPU).So, here my problem:I just want to use…
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Note: This was originally posted on 25th February 2013 at http://forums.arm.comHi All,I'm having a 1k*1k*rgb texture that is rendered using shader and I want to copy the pixels to buffer so that I use Opencv with it. I tried glreadpixels and its very…
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Note: This was originally posted on 1st March 2013 at http://forums.arm.comHi! I'm not used in GPU. I am looking for 2d and 3d graphic multicore solution and I found Mail T604 and T624. The two mail are said to have graphic solution. Yet, I'm puzzled…
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Note: This was originally posted on 25th April 2013 at http://forums.arm.comHi ,i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.It seems also…
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Note: This was originally posted on 30th May 2013 at http://forums.arm.comHello,Is there any possibility to use OES_EGL_image_external with Mali 400 on Linux.I know this feature is used in Android ICS. But I can't find any example, reference code or …
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Note: This was originally posted on 6th June 2013 at http://forums.arm.comHi,our game runs fine on Tegra, Adreno, etc. but not on Mali powered devices.On Mali we have like 5-10 FPS where other devices have ~30 FPS. Our game engine is multiplatform and…
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Note: This was originally posted on 12th June 2013 at http://forums.arm.comHi,i'm implementing an Android application using the GPU and especially ImageKHR and FrameBuffer Objects.In a thread and its GLES context i'm creating a texture and its eglImageKHR…
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Note: This was originally posted on 19th June 2013 at http://forums.arm.comHello Mali devs,We are working on an application that performs depth buffer based post processing effects, mainly for fog. We are using 24bit depth for the main scene. However…
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Note: This was originally posted on 20th June 2013 at http://forums.arm.comHi Everyone,I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app.The app works well with Google Nexus 7, in…
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Note: This was originally posted on 28th June 2013 at http://forums.arm.comHello, under the MALI-400, I need to create a texture with 4096x4096 size, which is the max value that glGetIntegerv tells me I can use.I used the next line to retrieve the…
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Note: This was originally posted on 8th July 2013 at http://forums.arm.comWe're developing live wallpaper with OpenGL ES 2.0 on Nexus 10.Live wallpaper uses 2 small (128x128) external framebuffers to make ping-pong rendering between them to blur image…