• glReadPixels

    Sebastien (OBSOLETE) Baudouin
    Sebastien (OBSOLETE) Baudouin
    Note: This was originally posted on 9th March 2012 at http://forums.arm.com

    Hi all,

    i try to render scene in an off screen  way, controlling the location of my pixels (the pointer is fixed by myself).
    It seems that MALI400 is not supporting eglCreatePixmapSurface…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Signal Processing with MALI 400 MP

    Laurent Ovaert
    Laurent Ovaert
    Note: This was originally posted on 16th April 2012 at http://forums.arm.com

    Hi, I would like to offload the main CPU from some heavy brute-force signal processing and use the GPU for that.

    For example, multiplying an array of floats by a scalar, or doing…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400 Full HD Randering

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 27th July 2012 at http://forums.arm.com

    Hello,


    We have to render GLES2 program to full screen.

    We are using A10 Board which is using Mali 400.

    It's working perfectly with 1280x720.

    But if I change window size to 1920x1080…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Many Issue with Mali 400 on A10 (Linux)

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 17th August 2012 at http://forums.arm.com

    Hi,

    I am facing many problems with Mali 400. One of the big issue is lib is close source so can't change anything.

    I am in advance stage of product development but stuck with…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • fp64 on Mali T604

    rahul garg
    rahul garg
    Note: This was originally posted on 21st August 2012 at http://forums.arm.com

    First of all, congrats to ARM for submitting Mali T604 for OpenCL full profile conformance. I hope the tests are finished soon.
    I was wondering about fp64 support on the T604…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • SimpleProject (Simple OpenGL ES 2.0 Example) expected performance?

    Min Kyu Jeong
    Min Kyu Jeong
    Note: This was originally posted on 5th September 2012 at http://forums.arm.com

    Hi,

    I am running the SimpleProject sample code posted here (http://www.malidevel...-code/index.php), on a Origen development board (samsung Exynos 4210) that has MALI400. It…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400 - Video memory available

    Jean-Georges Levieux
    Jean-Georges Levieux
    Note: This was originally posted on 6th September 2012 at http://forums.arm.com

    Hello,

    We are developping a 3D game on a platform that has a Mali-400 MP4. I have a question about the video memory really available: the global chip has about 1go of memory…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglCreatePixmapSurface  error 0x300a

    jack li
    jack li
    Note: This was originally posted on 12th September 2012 at http://forums.arm.com

    When I try the SAMSUNG S3 run the above code, I failed.


    void GLImageRenderBlux::initEGL(int width, int height, SkBitmap bitmap)
    {
    const EGLint attribList[] = { EGL_WIDTH, width…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Driver DDK Prices

    Frank Niggemann
    Frank Niggemann
    Note: This was originally posted on 16th November 2012 at http://forums.arm.com

    I'm actually starting a project where I need to know what it costs to use the full mali 400 drivers with all functionality to sell power saving ARM-Computers with linux installed…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to use Mali to convert YUV to RGB32

    james zhang
    james zhang
    Note: This was originally posted on 17th November 2012 at http://forums.arm.com

    [font=文泉驿正黑][size=2][font=arial, verdana, tahoma, sans-serif][size=2]Hi all,

    [/size][/font]
        In FirefoxOS, there is a Cubevid application. It use vp8 software codec and the…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • random number with mali 400 mp

    Fernando Sanchez
    Fernando Sanchez
    Note: This was originally posted on 22nd November 2012 at http://forums.arm.com

    I am having no success into generating random noise with the MALI 400 MP GPU, the code I'm using is next which works with all the other GPU vendors I've tried.
    On this…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Port from Mali-400 to Mali T604

    Jean-Georges Levieux
    Jean-Georges Levieux
    Note: This was originally posted on 17th December 2012 at http://forums.arm.com

    Hello,

    We are porting a game from a Mali 400 platform to a Mali T604 platform and we have some problems.

    To be brief when we display 3D objects we only have a blackscreen (our…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [AnandTech] No Mali GPU for Samsung

    Plamen Nikolov
    Plamen Nikolov
    Note: This was originally posted on 13th January 2013 at http://forums.arm.com

    Please for comment. Thank you

    First picture : by AnandTech

    Second picture : by Interactive Investor



    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Renderscript on Nexus 10

    Bastian Zuehlke
    Bastian Zuehlke
    Note: This was originally posted on 23rd January 2013 at http://forums.arm.com

    Hi,

    i am very much interested in GPGPU on mobile devices.
    According to Google Android 4.2 on Nexus 10 is supporting Renderscript running on GPU.


    Over the past weeks we have implemented…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Multiple textures with Mali-GPUs don't work properly

    Dominik Bar
    Dominik Bar
    Note: This was originally posted on 6th February 2013 at http://forums.arm.com

    Hi,

    I have a problem with Mali-GPUs and multiple textures with OpenGL ES 2 (at least, I think it could be a problem with the Mali-GPU).

    So, here my problem:
    I just want to use…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL Pixbuffer is slow

    Ahmed Tolba
    Ahmed Tolba
    Note: This was originally posted on 25th February 2013 at http://forums.arm.com

    Hi All,

    I'm having a 1k*1k*rgb texture that is rendered using shader and I want to copy the pixels to buffer so that I use Opencv with it. I tried glreadpixels and its very…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mail T604 and T624 Difference

    Jay Walsh
    Jay Walsh
    Note: This was originally posted on 1st March 2013 at http://forums.arm.com

    Hi! I'm not used in GPU. I am looking for 2d and 3d graphic multicore solution and I found Mail T604 and T624. The two mail are said to have graphic solution.
    Yet, I'm puzzled…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Memory not free after glDeleteTextures call

    Sebastien Baudouin
    Sebastien Baudouin
    Note: This was originally posted on 25th April 2013 at http://forums.arm.com

    Hi ,

    i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.
    It seems also…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OES_EGL_image_external Render Texture without glTexture2D

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 30th May 2013 at http://forums.arm.com

    Hello,

    Is there any possibility to use OES_EGL_image_external with Mali 400 on Linux.

    I know this feature is used in Android ICS. But I can't find any example, reference code or …
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali vs. Other GPU's / Performance Bottlenecks

    Bodo Pfeifer
    Bodo Pfeifer
    Note: This was originally posted on 6th June 2013 at http://forums.arm.com

    Hi,

    our game runs fine on Tegra, Adreno, etc. but not on Mali powered devices.

    On Mali we have like 5-10 FPS where other devices have ~30 FPS. Our game engine is multiplatform and…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali T604 and eglImageKHR and FBO

    Sebastien Baudouin
    Sebastien Baudouin
    Note: This was originally posted on 12th June 2013 at http://forums.arm.com

    Hi,

    i'm implementing an Android application using the GPU and especially ImageKHR and FrameBuffer Objects.
    In a thread and its GLES context i'm creating a texture and its eglImageKHR…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Depth texture linearization banding on Mali 400

    Stephane Jacoby
    Stephane Jacoby
    Note: This was originally posted on 19th June 2013 at http://forums.arm.com

    Hello Mali devs,

    We are working on an application that performs depth buffer based post processing effects, mainly for fog. We are using 24bit depth for the main scene. However…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Samsung Galaxy Note 2 Mali GPU Problem with Opengl es2.0 in Android

    Harikrishnan v
    Harikrishnan v
    Note: This was originally posted on 20th June 2013 at http://forums.arm.com

    Hi Everyone,

    I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app.

    The app works well with Google Nexus 7, in…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Failed to create 4096x4096 textures

    Fernando Sanchez
    Fernando Sanchez
    Note: This was originally posted on 28th June 2013 at http://forums.arm.com

    Hello, under the MALI-400, I need to create  a texture with 4096x4096 size, which is the max value that glGetIntegerv tells me I can use.

    I used the next line to retrieve the…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Nexus 10 - render to external rendertarget works only in landscape

    Alex Popov
    Alex Popov
    Note: This was originally posted on 8th July 2013 at http://forums.arm.com

    We're developing live wallpaper with OpenGL ES 2.0 on Nexus 10.

    Live wallpaper uses 2 small (128x128) external framebuffers to make ping-pong rendering between them to blur image…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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