• GPU Compute: Dealing with the Elephant in the Room

    Tim Hartley
    Tim Hartley

    In this first blog of a series about GPU Compute we look at the one of the biggest challenges facing the future development and evolution of smart devices.


    Isn’t technology wonderful?  It’s incredible to think that the processing power in mobile devices…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Is Virtual Reality the Next Big Thing…Again?

    Freddi Jeffries
    Freddi Jeffries

    In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be covering the common challenges and pitfalls and how…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Seeing the Future With Computer Vision

    Freddi Jeffries
    Freddi Jeffries

    Chinese Version中文版:展望计算机视觉的未来

    The Internet of Things began to mature in 2016 and we started to see evidence of how technology can help us to engage more powerfully with our world. By allowing machines, sensors and technologies to communicate intelligently…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Happy 10th Birthday Mali!

    Freddi Jeffries
    Freddi Jeffries

    Mali, the #1 shipping family of GPUs in the world, is celebrating 10 years with ARM this month! In honour of the occasion I’m going to take a look at some of the key milestones along the way and how Mali has developed to become the GPU of choice for today…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • IndieDev innovation leads the VR revolution

    Freddi Jeffries
    Freddi Jeffries

    As a graphics blogger I’m always interested in the next big thing in tech and particularly, VR, so when I saw a news item about a guy cycling the length of the country from the comfort of his living room I just had to know more.

    I, for one, hate…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Breaking news: VR is going mainstream!

    Freddi Jeffries
    Freddi Jeffries

    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area points. We’ve also taken a closer look at a high…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • China’s tech industry speeds ahead

    Freddi Jeffries
    Freddi Jeffries

    It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days, to the fastest trains in the world, China is all about embracing change and getting things done in the shortest possible…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries

    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture more of a given scene. With 360 degree video we can…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Why GPUs and Machine Learning are a Perfect Match

    Freddi Jeffries
    Freddi Jeffries

    Way back at the start of the year I asked you what you thought the hot topics of tech were going to be in 2017 and which would take the greatest forward leaps.  Whilst there was a lot of support for Virtual Reality (and not quite as much for Augmented…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Making a Mountain out of a Mali: What a Billion Chips Really Means

    Freddi Jeffries
    Freddi Jeffries

    As you might already know, given that we’ve mentioned it just a few times before, Mali is the number 1 shipping GPU in the world. More than 1 Billion Mali GPUs were shipped by our partners in 2016.

    A BILLION.

    Personally, that number is just a bit…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • My experience of a VR World Cup

    Jack Melling
    Jack Melling

    In my previous blog, I discussed the enormous potential of a Virtual Reality World Cup after the BBC Sport launched a Virtual Reality (VR) app for this year's tournament. As a big football fan, I thought I would try out the app for myself and see what…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The history (and future) of augmented reality

    Sylwester Bala
    Sylwester Bala

    To many augmented reality (AR) is a recent phenomenon which came into the public consciousness through the Pokémon Go game launched on mobile in 2016 (see a previous Arm blog from when this gaming craze reached its peak!). However, the truth is that…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience

    Jack Melling
    Jack Melling

    “Otherworldly”, “amazing” and “life changing” are three of the most popular terms used by consumers to describe the first time they try Augmented Reality (AR) and Virtual Reality (VR). A report from TECHnalysis Res…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • “Probably the best phone you can get right now” – Mali-G76 in the new Huawei Mate 20 Pro

    Andy Craigen
    Andy Craigen

    The new Huawei Mate 20 and Mate 20 Pro have been receiving extremely positive reviews from top tech media so far. In its review of the Mate 20 Pro, Android Authority concludes that the device is “probably the best phone you can get right now.” Other reviews…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mali GPU with OpenCL - Part 1

    Gian Marco Iodice
    Gian Marco Iodice

    This is the first article of three that will focus on the implementation of Fast Fourier Transform (FFT) using the mixed-radix method on Mobile ARM Mali GPU by means of OpenCL.

    This blog series continues the work of Neil Tan who analyzed the main strategies…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Benchmarking floating-point precision in mobile GPUs

    Tom Olson
    Tom Olson

    Chinese Version 中文版:基准测试移动 GPU 中的浮点精度

    When we talk about GPU performance we usually talk about speed. In previous blogs we've talked about how many pixels per second you can put on the screen, how many triangles per second  you can pretend to draw…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris

    Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications.

    At ARM, we care about game developers. We know we can now achieve console…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?

    Jack Melling
    Jack Melling

    The announcement by the BBC that it will be showing the 2018 football World Cup in virtual reality (VR) has understandably got people excited. Unfortunately, football fans will not be able to watch the tournament in the middle of the action alongside…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mainstream mobile: Bringing premium experiences to millions more consumers

    Freddi Jeffries
    Freddi Jeffries

    As we know, the content our smartphones need to handle is becoming increasingly complex. Gone are the days of the first simple, monochrome displays; even today’s mainstream and lower cost devices now need to support a rich, multi-layered user interface…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • MWC18: A Smartphone Camera With a Brain

    Roberto Mijat
    Roberto Mijat

    Mobile continues to be a very dynamic industry, thriving with technical innovation, particularly around camera related technologies. In 2017 over 1.2 Trillion (that is 1,200,000,000,000) photos were taken with mobile devices. With over 1.5bn devices shipping…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Update: 7 November 2018: Roberto has added new information to help run SLAM indoor tracking using a newer version of ARCore. He also explains the use of Points of Interest (POIs), and how to implement them in the app. POIs have many practical applications…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mobile inside-out VR Tracking, now available on your phone with Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    VR is all about immersion, and the ability to track the user's position in space is a key element of it. However, to date, this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Samsung Note 8 - A Premium Arm Based Device.

    Ben Walshe
    Ben Walshe

    Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8. Since the version of the device we bought (EMEA) is largely Arm based, it would be a shame…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Rise of High Fidelity Mobile Gaming

    Freddi Jeffries
    Freddi Jeffries

    One of the industry trends that’s been grabbing my attention this year is the rise of High Fidelity Mobile Gaming (HFMG). While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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