• The history (and future) of augmented reality

    Sylwester Bala
    Sylwester Bala

    To many augmented reality (AR) is a recent phenomenon which came into the public consciousness through the Pokémon Go game launched on mobile in 2016 (see a previous Arm blog from when this gaming craze reached its peak!). However, the truth is that…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mobile Studio 2019.1 now available

    Peter Harris
    Peter Harris

    We are pleased to announce the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.

    Arm Mobile Studio 2019.1: Improvements

    This release contains a number of quality-of-life improvements based…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • New Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile

    Andy Craigen
    Andy Craigen

    At Arm it’s always a challenge topping previous year’s premium IP. In 2018, we launched the Arm Mali-G76 GPU which, at the time, boasted our highest ever GPU performance. Already Mali-G76 has seen great success, delivering on the performance…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Report - The VR/AR Opportunity by Newzoo

    Ben Walshe
    Ben Walshe

    Having just attended GDC 2019, I finally understand why augmented reality (AR) games are so much fun. I never got into anything that hit the mainstream gaming market like Pokemon Go, but at Google's booth they had a square area that was completely empty…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Vulkan Best Practices for Mobile Developers

    Ben Walshe
    Ben Walshe

    Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are many ways of doing the same thing. It can be difficult…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Better Together: Integrating Arm Mobile Studio with Unity

    Geraint North
    Geraint North

    Japanese Version - ダウンロード
    Chinese version - 中文版
    Korean version - 한국어판


    The developers of mobile games strive to ensure that their content works well across a broad range of devices, from the latest high-end premium smartphones to mass-market or older devices…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • What Android’s move to 64-bit means for game developers

    DaveW
    DaveW

    Last year, Arm published a Whitepaper about the move to 64-bit computing on Android, providing information about what developers need to do and why the move makes sense for the developer ecosystem. As we approach Google’s August 2019 deadline where all…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience

    Jack Melling
    Jack Melling

    “Otherworldly”, “amazing” and “life changing” are three of the most popular terms used by consumers to describe the first time they try Augmented Reality (AR) and Virtual Reality (VR). A report from TECHnalysis Res…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The move to 64-bit computing on Android

    Jack Melling
    Jack Melling

    In December 2017, Google announced via an Android Developers blog post that the Google Play store will require new apps and app updates to provide 64-bit versions in addition to their 32-bit versions. Overall, this mandate from Google is good news and…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • “Probably the best phone you can get right now” – Mali-G76 in the new Huawei Mate 20 Pro

    Andy Craigen
    Andy Craigen

    The new Huawei Mate 20 and Mate 20 Pro have been receiving extremely positive reviews from top tech media so far. In its review of the Mate 20 Pro, Android Authority concludes that the device is “probably the best phone you can get right now.” Other reviews…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Rise of Depth on Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Images, along with video and image sensors have been in the center of mobile Hardware and Software development and users’ interest since the first phone with a built-in camera was released in 2000. Today, mobile images play a key role in…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Machine learning is a huge part of my life – but I didn’t realize this until I joined Arm

    Jack Melling
    Jack Melling

    Being over four months into my new job at Arm, I'm still learning about the company and all the many areas of technology that we're involved in. One of these areas is machine learning (ML). In my infinite naivety, and slight ignorance, this is something…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala

    In a previous blog, I introduced the SLAM technology, explaining what it is and how it works. As I mentioned, I believe that SLAM has the potential to be truly transformative across a number of different devices and technologies from mobile to autonomous…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Introducing SLAM

    Sylwester Bala
    Sylwester Bala

    In my previous blog on the history (and future) of augmented reality, I introduced SLAM – Simultaneous Localization and Mapping. SLAM is one of a number of key areas that will be made possible or further innovated through Augmented Reality (AR) and Virtual…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mali GPU with OpenCL - Part 1

    Gian Marco Iodice
    Gian Marco Iodice

    This is the first article of three that will focus on the implementation of Fast Fourier Transform (FFT) using the mixed-radix method on Mobile ARM Mali GPU by means of OpenCL.

    This blog series continues the work of Neil Tan who analyzed the main strategies…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Moving Mobile Graphics

    Sam Martin
    Sam Martin

    Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It ran at SIGGRAPH 2015, 2016, 2018 and will return again shortly in 2020…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Benchmarking floating-point precision in mobile GPUs

    Tom Olson
    Tom Olson

    Chinese Version 中文版:基准测试移动 GPU 中的浮点精度

    When we talk about GPU performance we usually talk about speed. In previous blogs we've talked about how many pixels per second you can put on the screen, how many triangles per second  you can pretend to draw…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Benchmarking floating-point precision in mobile GPUs - Part II

    Tom Olson
    Tom Olson

    This is the second in a series of blogs about floating-point quality in GPUs. In part I, I claimed that a lot of programmers don't really understand floating-point numbers, and argued that if you're going to use it for anything remotely tricky, you'd…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Combined Reflections: Stereo Reflections in VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Reflections are an important element in how we visualize the real world and developers therefore use them extensively in their games. In a previous blog I discussed how to render reflections based on local cubemaps and the advantages of this…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris

    Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications.

    At ARM, we care about game developers. We know we can now achieve console…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?

    Jack Melling
    Jack Melling

    The announcement by the BBC that it will be showing the 2018 football World Cup in virtual reality (VR) has understandably got people excited. Unfortunately, football fans will not be able to watch the tournament in the middle of the action alongside…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott

    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint-showcase that proved to be a great success.

    …
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mobile reimagined: Changing your world

    Freddi Jeffries
    Freddi Jeffries

    The rapid uptake and advancement of new and exciting use cases in the smartphone market means previous generation devices eventually won’t be able to run the advanced software workloads and immersive use-cases that are becoming increasingly common, and…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • How to Create a Compelling VR Demo, From an Artist's Perspective

    Bondhan Kimbalazani
    Bondhan Kimbalazani

    At Game Developers Conference (GDC) 2018, one of the main themes for this year’s show was the important role Arm played in shaping the last 25 years of the mobile gaming and handheld entertainment industry. One of the ideas our team came up with during our…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • View related content throughout Graphics and Gaming
  • More
  • Cancel
<>