Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major product announcements so today we’re taking…
Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major product announcements so today we’re taking…
It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget. Whilst it’s the top of the line products which often…
Chinese Version中文版:展望计算机视觉的未来
The Internet of Things began to mature in 2016 and we started to see evidence of how technology can help us to engage more powerfully with our world. By allowing machines, sensors and technologies to communicate intelligently…
As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching of STEM subjects in schools and encouraging…
Virtual Reality (VR) has been a focus area for ARM® in recent years with significant investment made in ensuring the ARM Mali™ range of graphics and multimedia processors is a great fit for mobile VR devices now and in the future.
We’re pleased…
WOW. Day two of GDC has come to an end and I’m exhausted and hyped at the same time. If anything it was even bigger and better than yesterday with people everywhere, heaps of fantastic talks and some really great visitors to the ARM booth. Having…
Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on social media, or supporting high-end 3D gaming, it imposes…
As discussed in our virtual reality (VR) intro blog, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful VR experience. For the purposes of this blog…
It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by wasimabbas overnight, so thanks to him for giving me the kick needed to pick…
Hello all,
My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which is freely downloadable for your platform of choice…
When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene? How complex is the overall animation? These are some…
Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital technology.
One of the markets we quickly identified…
Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics.
Several blogs published in this community cover different…
For a long time, I've not really been interested in 3D programming.
(Well, I've done some minor OpenGL programming many years ago, but I must admit that I'm more of a dev-tools programmer)
After watching the video Alban linked to in ARM Processor…
Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should be carefully balanced to achieve maximum performance…
RealtimeUK are a Creative CG Studio that has spent the last 18 years forging a strong reputation within the games industry for the quality of our Cinematics, Animation and Marketing Imagery. Whilst our team often work with developers in creating in-engine…
Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.
I was lucky enough to attend some of the other talks given and was impressed by the quality and diversity of the presentations.
Particularly…
In this blog I will talk about energy efficiency in embedded GPUs and what an application programmer can do to improve the energy efficiency of their application. I have split this blog into two parts; in the first part I will give an introduction to…
Previous blog in the series: Mali Performance 2: How to Correctly Handle Framebuffers
This week I'm finishing off my slight diversion into the land of application framebuffer management with an analysis of EGL_BUFFER_PRESERVED, and how you determine…
Over the first few blogs in this series I have introduced the high level rendering model which the ARM Mali "Midgard" GPU family uses. In the remainder of this series I will explain how to use DS-5 Streamline, a system-level profiling tool…
Many mobile phone users have experienced the disappointment of having their favourite device run out of juice when they are far away from a power socket. Some of them may also have experienced the warm…
ARM’s Multimedia IP portfolio is designed to work together to reduce overall system power while delivering the performance that is central to the mobile device experience.
Most of the interactions that users have…
It’s been a terrific year for the Mali™ Developer Resources team this year, with the Mali Graphics Debugger being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline™.
The Mali Graphics Debugger was announced…
This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In Part 1 we profiled the application using using DS-5 Streamline, while in Part 2 we used the ARM Mali Graphics…