• Mobile’s new paradigm shift

    Alex Mercer
    Alex Mercer

    You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”.

    The features and functions we’re buying now and…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!

    Freddi Jeffries
    Freddi Jeffries

    Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry. Computex opens tomorrow but first we’ve gathered the best and brightest of Asia’s tech industry to announce the release…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali-G72 – Enabling tomorrow’s technology today

    Freddi Jeffries
    Freddi Jeffries

    You might have noticed that around this time of year we start to talk about our latest high end GPU. Well, 2017 is no different and we in the Arm Mali team are delighted to welcome Mali-G72 to the High Performance GPU roadmap.

    2017 Premium mobile GPU

    …
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • OpenXR creating the gold standard for alternative realities

    Freddi Jeffries
    Freddi Jeffries

    Over the past year or so we’ve spoken a lot about the advances in Virtual Reality technology and content and the direction they might take in the future. What we haven’t really looked at is the lack of standardisation across the industry as a whole…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Circuit VR: A post-mortem in a Lilliputian world

    Thomas Poulet
    Thomas Poulet

    Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology that is your smartphone?

    Pack your things and…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Optimizing Virtual Reality: Understanding Multiview

    Thomas Poulet
    Thomas Poulet

    Introduction

    As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular. Every time a new mobile VR demo comes out I am stunned…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato

    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work and fit together.

    Mobile Multiview

    Mobile Multiview…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Optimizing Virtual Reality: Understanding foveated rendering

    Thomas Poulet
    Thomas Poulet

    Introduction

    In the previous part of this series, we discussed the advantages of the multiview extension and how it could help you tackle problems encountered while making an application for mobile virtual reality. Now chances are your application is…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano

    Introduction

    Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when aiming for quality. Mobile virtual reality pushes both…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC u next year...

    Freddi Jeffries
    Freddi Jeffries

    It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch up with some partners and share our Dev tools with…

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    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC17 Day 1 sessions: VR, Vulkan & more VR!

    Freddi Jeffries
    Freddi Jeffries

    It’s finally here, GDC17 is underway!

    After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means the opportunity to sit in on all the awesome talks…

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    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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