• Engineering software for accelerated systems

    Anton Lokhmotov
    Anton Lokhmotov

    Welcome to my series of blogs on engineering software for accelerated systems!  Special-purpose hardware designed to execute certain computations (prominently, GPUs designed to execute graphics computations) is expected to provide better performance than…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mucho GPU Compute, amigo!

    Roberto Mijat
    Roberto Mijat

    I have just returned from my third Mobile World Congress (MWC) in Barcelona and I have no doubt this year’s has been for me the best one so far! We are continuing to see a strong trend in independent third party companies using ARM® Mali™ GPU Compute…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The past, present and future of mobile photography

    Roberto Mijat
    Roberto Mijat

    Image1.pngLast week I had the great opportunity to deliver a talk at the Electronic Imaging Conference in San Francisco. The conference track was introduced by Michael Frank of LG Electronics, who gave a very interesting historical backdrop to parallel computing…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • New Mali Graphics Debugger v1.2 Features Improve Fragment Performance

    Anand Patel
    Anand Patel

    Analysing Performance

    When we talk about optimizing performance, we could mean a number of different things. The first thought that comes to most people’s minds in the context of a gaming application is frame rate (FPS). FPS is very important, after all…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali OpenCL Flag Demo

    Jonathan Kirkham
    Jonathan Kirkham

    This is a demo created internally at ARM by Anthony Barbier.

    Mali OpenCL Flag Demo

    The demo shows the performance improvements you can achieve when using OpenCL™ on a Mali powered device.


    The application is simulating a cloth flag with a ~6000 vertex…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Optimizing GPU Compute Kernels.

    Johan Gronqvist
    Johan Gronqvist

    If you have some previous experience with GPU compute, or if you have watched the GPU Compute for Mobile Devices at ARM Techcon Developer Summit presentation, and you have a Compute application that you want to optimize, it may be hard to know where to…

    • Optimizing Compute Kernels for Mobile GPUs.pdf
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GPU Compute for Mobile Devices at ARM Techcon Developer Summit

    Jonathan Kirkham
    Jonathan Kirkham

    timhar01 and I have just finished presenting a workshop about GPU Compute on mobile devices at the ARM Techcon Developer Summit in Santa Clara, California.

    The workshop was 3 hours long and was a rapid tour of the current GPU Compute landscape with a focus…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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