• The Rise of High Fidelity Mobile Gaming

    Freddi Jeffries
    Freddi Jeffries

    One of the industry trends that’s been grabbing my attention this year is the rise of High Fidelity Mobile Gaming (HFMG). While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GPU Processing Budget Approach to Game Development

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Attending events and manning Arm booths at trade shows is a great opportunity to meet developers and to understand first-hand about the problems they face and what their needs are. One of the reoccurring conversations I have is the following…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Solving the Multi-sampling Problem in Deferred Shading with Temporal Anti-Aliasing

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos

    The introduction of Vulkan not only brought a more explicit way to control GPU hardware but also a number of novel concepts that unlock new and interesting possibilities. One of those new concepts is multipass rendering. Multipass rendering's primary…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Cartoonifying Images on Raspberry Pi with the Compute Library

    Gian Marco Iodice
    Gian Marco Iodice

    Hi folks!

    Here we are! For the first hands-on guide of the new Computer Vision and Machine Learning software library developed at Arm: Compute Library!

    Compute Library is a rich collection of functions for image processing, computer vision and machine…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Announcing the Compute Library 17.6

    Roberto Mijat
    Roberto Mijat

    Not long has passed since we made the Compute Library publicly available on March 14th. Today we are pleased to announce the second public release of the library, adding many new functions to accelerate computer vision and machine learning on Arm Cortex…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!

    Freddi Jeffries
    Freddi Jeffries

    Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry. Computex opens tomorrow but first we’ve gathered the best and brightest of Asia’s tech industry to announce the release…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • OpenXR creating the gold standard for alternative realities

    Freddi Jeffries
    Freddi Jeffries

    Over the past year or so we’ve spoken a lot about the advances in Virtual Reality technology and content and the direction they might take in the future. What we haven’t really looked at is the lack of standardisation across the industry as a whole…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Unofficial patches for Mali Midgard GPU r17p0 kernel drivers on 4.12.0-rcX kernels

    Myy
    Myy

    Greetings,

    The new kernel 4.12 series has started and for all the ealier adopters who want to use these kernels with Mali Midgard GPU support, here are the patches needed to compile such kernels with the Mali Midgard r17p0 drivers, after copying the driver…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Post-processing in Mobile: Clustered Volumetric Fog

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos

    With each generation of mobile GPUs the available performance budget sees a significant increase. That performance increase opens up the door to new techniques never tried in mobile before. Post-processing is one of those areas that were traditionally…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Evolution of mobile gaming: Gains, games and growing pains

    Freddi Jeffries
    Freddi Jeffries

    We talked recently about the evolution of mobile gaming, from the earliest days of snake, through the first Mali-powered phone right up to where we are today with the growing popularity of complex, high fidelity games on mobile. It isn't just us seeing…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Developer Guide: Arm Mali GPU Best Practices

    Gemma Paris
    Gemma Paris

    The Arm Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.

    The guide represents the graphics system as a pipeline of stages, and performance problems can arise in each…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Why Samsung are choosing ARM for next-generation IVI systems

    Freddi Jeffries
    Freddi Jeffries

    One of the major technology segments on everyone’s radar this year is automotive. Huge advances are taking place in Advanced Driver Assistance Systems (ADAS) to improve road safety by assessing hazards the driver may not be aware of, but there is still…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Optimizing Virtual Reality: Understanding foveated rendering

    Thomas Poulet
    Thomas Poulet

    Introduction

    In the previous part of this series, we discussed the advantages of the multiview extension and how it could help you tackle problems encountered while making an application for mobile virtual reality. Now chances are your application is…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • What makes the Samsung Galaxy S8 superphone so super?

    Freddi Jeffries
    Freddi Jeffries

    This week saw the day that myself and my fellow phone geeks have been waiting for, the launch of the much-anticipated Samsung Galaxy S8. The successor to the awesome Galaxy S7, which was named Best Smartphone of 2016 at the recent Mobile World Congress…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato

    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work and fit together.

    Mobile Multiview

    Mobile Multiview…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC u next year...

    Freddi Jeffries
    Freddi Jeffries

    It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch up with some partners and share our Dev tools with…

    • logo.jpg
    • View
    • Hide
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC17 Day 2 sessions: Graphics quality, optimizations and more Vulkan!

    Freddi Jeffries
    Freddi Jeffries

    Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration between Unreal Engine, Oculus and ARM can support…

    • logo.jpg
    • View
    • Hide
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC17 Day 1 sessions: VR, Vulkan & more VR!

    Freddi Jeffries
    Freddi Jeffries

    It’s finally here, GDC17 is underway!

    After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means the opportunity to sit in on all the awesome talks…

    • logo.jpg
    • View
    • Hide
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Welcome to GDC17!

    Freddi Jeffries
    Freddi Jeffries

    Welcome one and all to my favourite time of year, GDC time! Once again we’re back in San Francisco amongst the best and brightest of the global game development industry to bring you all the very latest tech, tools, tips and tricks to help you build the…

    • logo.jpg
    • View
    • Hide
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Evolution of mobile gaming

    Freddi Jeffries
    Freddi Jeffries

    Gone are the days when gaming was the sole domain of your PC or console, these days just about everyone with a phone has gamed on the go in some form or another. The earliest iterations of mobile gaming were run on the CPU and hit our hands with the likes…

    • viewtycombo.png
    • View
    • Hide
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries

    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture more of a given scene. With 360 degree video we can…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Huawei Mate 9: Sustained performance for gaming & VR

    Freddi Jeffries
    Freddi Jeffries

    As the days get shorter and the cold weather begins to creep in, we know it’s that time of year when we can start to get excited about the brand new devices for the upcoming year. A major announcement for us in the ARM® Mali™ Multimedia team is the brand…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • VR hub page - A one stop shop for all things virtual reality

    Freddi Jeffries
    Freddi Jeffries

    Welcome to our VR hub page - your one stop shop for all the VR content across the ARM Connected Community.


    VR  blog series:

      

    VR technical tips and tricks:

    VR product coverage:

    Events:

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Tech Symposia 2016 China roundup: Shanghai – Beijing – Shenzhen

    Freddi Jeffries
    Freddi Jeffries

    Welcome to sunny Shenzhen for the third and final day of the China leg of ARM Tech Symposia 2016. There’s a very different feel to this city from the moment you leave the airport. Just a few short decades ago this was a sleepy little fishing village and…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

    Freddi Jeffries
    Freddi Jeffries

    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major product announcements so today we’re taking…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • View related content throughout Graphics and Gaming
  • More
  • Cancel
<>