• Making Console-Like Gaming on Mobile a Reality

    SWin
    SWin

    The games industry is experiencing a shift in focus towards being ‘mobile-first’. Even game studios that have traditionally focused on developing only PC and console games are putting their resources into developing more mobile titles. This trend is supported…

    • 1 month ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Vulkan Best Practices for Mobile Developers

    Ben Walshe
    Ben Walshe

    Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are many ways of doing the same thing. It can be difficult…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog