• Making Console-Like Gaming on Mobile a Reality

    SWin
    SWin

    The games industry is experiencing a shift in focus towards being ‘mobile-first’. Even game studios that have traditionally focused on developing only PC and console games are putting their resources into developing more mobile titles. This trend is supported…

    • 1 month ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato

    We are excited to expand our Mali graphics portfolio with the new Arm Mali-G57 GPU, bringing a range of new features and immersive experiences to the mainstream market. Mali-G57 is the first mainstream GPU based on the new Valhall architecture, following…

    • 8 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GPU Compute: Dealing with the Elephant in the Room

    Tim Hartley
    Tim Hartley

    In this first blog of a series about GPU Compute we look at the one of the biggest challenges facing the future development and evolution of smart devices.


    Isn’t technology wonderful?  It’s incredible to think that the processing power in mobile devices…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Is Virtual Reality the Next Big Thing…Again?

    Freddi Jeffries
    Freddi Jeffries

    In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be covering the common challenges and pitfalls and how…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries

    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture more of a given scene. With 360 degree video we can…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Why GPUs and Machine Learning are a Perfect Match

    Freddi Jeffries
    Freddi Jeffries

    Way back at the start of the year I asked you what you thought the hot topics of tech were going to be in 2017 and which would take the greatest forward leaps.  Whilst there was a lot of support for Virtual Reality (and not quite as much for Augmented…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe

    Game development moves at an incredibly fast pace, and with looming deadlines and the ever-closer publishing date, the focus is – quite rightly – on shipping titles on time on existing platforms. With such a profound focus on ‘now’, the challenge for…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Rise of Depth on Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Images, along with video and image sensors have been in the center of mobile Hardware and Software development and users’ interest since the first phone with a built-in camera was released in 2000. Today, mobile images play a key role in…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Speeding-up Fast Fourier Transform Mixed-Radix on Mali GPU with OpenCL - Part 1

    Gian Marco Iodice
    Gian Marco Iodice

    This is the first article of three that will focus on the implementation of Fast Fourier Transform (FFT) using the mixed-radix method on Mobile ARM Mali GPU by means of OpenCL.

    This blog series continues the work of Neil Tan who analyzed the main strategies…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Moving Mobile Graphics

    Sam Martin
    Sam Martin

    Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It first ran at SIGGRAPH 2015, then 2016 and 2018 and we aim to return…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Benchmarking floating-point precision in mobile GPUs

    Tom Olson
    Tom Olson

    Chinese Version 中文版:基准测试移动 GPU 中的浮点精度

    When we talk about GPU performance we usually talk about speed. In previous blogs we've talked about how many pixels per second you can put on the screen, how many triangles per second  you can pretend to draw…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Benchmarking floating-point precision in mobile GPUs - Part II

    Tom Olson
    Tom Olson

    This is the second in a series of blogs about floating-point quality in GPUs. In part I, I claimed that a lot of programmers don't really understand floating-point numbers, and argued that if you're going to use it for anything remotely tricky, you'd…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Achieving Console-Like Experiences on Mobile VR with Apex Construct

    José Emilio Muñoz-López
    José Emilio Muñoz-López

    Mobile gaming is now the largest and most valuable segment of the global gaming market. Porting your game to mobile is not straightforward however, as there is a range of constraints and considerations that are required for an optimal experience due to…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 25 Years of Mobile Gaming - Powered by Arm

    Ben Walshe
    Ben Walshe

    Next week kicks off with Game Developers Conference (GDC), and San Francisco will be bursting with energy and excitement. The gaming industry is full of creativity and it shows by the amazing events that the industry hosts every year.

    GDC is a chance f…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • MWC18: A Smartphone Camera With a Brain

    Roberto Mijat
    Roberto Mijat

    Mobile continues to be a very dynamic industry, thriving with technical innovation, particularly around camera related technologies. In 2017 over 1.2 Trillion (that is 1,200,000,000,000) photos were taken with mobile devices. With over 1.5bn devices shipping…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Console quality game rendering on mobile

    Peter Harris
    Peter Harris

    In the last six years we have seen huge improvements in the performance of mobile system-on-a-chip designs, with gains spanning the CPU (x100), the GPU (x300), and the DDR memory system (20x). These improvements make it finally possible to start treating…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Foundation for Next Generation Heterogeneous Devices

    Eoin McCann
    Eoin McCann

    When we look at what’s happening in consumer electronic devices, you can see there is a clear evolution path. The smartphone has become the central computing device for most people and it is now being augmented by wearable devices. On the higher end,…

    • over 4 years ago
    • Processors
    • Processors blog
  • ARM Mali-450: 一个完美解决方案

    Song Bin 宋斌
    Song Bin 宋斌

    原帖地址:ARM Mali-450: A Perfect Solution

    原作者:olga

    这几年全球智能手机市场增长势头强劲,2014年出货量又增长了23%,跨入了12亿台的门槛。 根据CCS Insight的预测,2018年智能手机的全球出乎将到达18.9亿台。 其中最显著的增长来自低端市场,因为很多用户把自己的功能手机替换成了主流的智能手机。 在这些智能手机中超过95%有一颗ARM Cortex系列CPU在跳动着,而ARM Mali系列GPU则凭借成熟进步的合作伙伴生态系统成为了获得许可#1的图形处理器…

    • over 5 years ago
    • 中文社区
    • 中文社区博客
  • White paper: Optimizing Performance for an ARM Mobile Memory Subsystem

    Ashwin Matta
    Ashwin Matta

    Introduction

    Contemporary mobile platform SoCs impose intense traffic management demands on the memory subsystem. An intelligent memory controller design comprehends the fundamental memory streaming requirements of a mobile SoC and provides the necessary…

    • DMC Performance Optimization for Mobile Memory Subsystem.pdf
    • over 4 years ago
    • Processors
    • Processors blog