• The Hardware Requirements of VR Today

    Anshel Sag
    Anshel Sag

    The hardware requirements of VR seemed to be an unknown quantity, there was always the argument that more GPU performance and CPU performance would translate to better VR. This has turned out to be partially untrue with the latest generation of mobile…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The move to 64-bit computing on Android

    Jack Melling
    Jack Melling

    In December 2017, Google announced via an Android Developers blog post that the Google Play store will require new apps and app updates to provide 64-bit versions in addition to their 32-bit versions. Overall, this mandate from Google is good news and…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Rise of Depth on Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Images, along with video and image sensors have been in the center of mobile Hardware and Software development and users’ interest since the first phone with a built-in camera was released in 2000. Today, mobile images play a key role in…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm support for Android NNAPI gives >4x performance boost

    Robert Elliott
    Robert Elliott

    The launch of Arm support for the Android Neural Networks API (NNAPI) sees the release of open-source, optimized neural network operators that deliver significant performance uplift across CPUs and GPUs.

    Back in May at Google I/O, we heard the first public…

    • over 2 years ago
    • Open Source Software and Platforms
    • Android blog
  • The 64-bit Future of Android

    DaveW
    DaveW

    Arm is enthusiastic about Google’s announcement earlier this week encouraging Android applications to take advantage of the 64-bit Arm Architecture and making it a requirement for new app submissions to Google Play in August 2019. We believe this…

    • over 2 years ago
    • Open Source Software and Platforms
    • Android blog
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Update: 7 November 2018: Roberto has added new information to help run SLAM indoor tracking using a newer version of ARCore. He also explains the use of Points of Interest (POIs), and how to implement them in the app. POIs have many practical applications…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Google and the quest to bring Artificial Intelligence to the masses

    Pablo Fraile
    Pablo Fraile

    I recently attended the 11th Google I/O, a conference where 7000 developers gather near Google’s headquarters to learn about, and celebrate, everything new that Google announces across its increasing range of products and services.

    The announcements…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog