• New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato

    We are excited to expand our Mali graphics portfolio with the new Arm Mali-G57 GPU, bringing a range of new features and immersive experiences to the mainstream market. Mali-G57 is the first mainstream GPU based on the new Valhall architecture, following…

    • 8 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Eye Heart VR

    Freddi Jeffries
    Freddi Jeffries
    eye heart.png

    Welcome to the next installment of my VR blog series. In previous VR blogs we’ve considered the importance of clear focus to a VR experience, as well as the essential requirement to keep ‘motions to photons’ latency below 20ms in order…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • IndieDev innovation leads the VR revolution

    Freddi Jeffries
    Freddi Jeffries

    As a graphics blogger I’m always interested in the next big thing in tech and particularly, VR, so when I saw a news item about a guy cycling the length of the country from the comfort of his living room I just had to know more.

    I, for one, hate…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Breaking news: VR is going mainstream!

    Freddi Jeffries
    Freddi Jeffries

    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area points. We’ve also taken a closer look at a high…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries

    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture more of a given scene. With 360 degree video we can…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali-G72 – Enabling tomorrow’s technology today

    Freddi Jeffries
    Freddi Jeffries

    You might have noticed that around this time of year we start to talk about our latest high end GPU. Well, 2017 is no different and we in the Arm Mali team are delighted to welcome Mali-G72 to the High Performance GPU roadmap.

    2017 Premium mobile GPU

    …
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • My experience of a VR World Cup

    Jack Melling
    Jack Melling

    In my previous blog, I discussed the enormous potential of a Virtual Reality World Cup after the BBC Sport launched a Virtual Reality (VR) app for this year's tournament. As a big football fan, I thought I would try out the app for myself and see what…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 10 years of mobile evolution: a look at the Samsung Galaxy S series

    Laurence Bryant
    Laurence Bryant

    2019 sees Samsung celebrating the release of the tenth version of the successful Galaxy S series of smartphones. The recent launch of four Galaxy S10 mobile devices (the S10, S10+, S10e and S10 5G) the week before Mobile World Congress in February proved…

    • over 1 year ago
    • Processors
    • Processors blog
  • Report - The VR/AR Opportunity by Newzoo

    Ben Walshe
    Ben Walshe

    Having just attended GDC 2019, I finally understand why augmented reality (AR) games are so much fun. I never got into anything that hit the mainstream gaming market like Pokemon Go, but at Google's booth they had a square area that was completely empty…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience

    Jack Melling
    Jack Melling

    “Otherworldly”, “amazing” and “life changing” are three of the most popular terms used by consumers to describe the first time they try Augmented Reality (AR) and Virtual Reality (VR). A report from TECHnalysis Res…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala

    In a previous blog, I introduced the SLAM technology, explaining what it is and how it works. As I mentioned, I believe that SLAM has the potential to be truly transformative across a number of different devices and technologies from mobile to autonomous…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Introducing SLAM

    Sylwester Bala
    Sylwester Bala

    In my previous blog on the history (and future) of augmented reality, I introduced SLAM – Simultaneous Localization and Mapping. SLAM is one of a number of key areas that will be made possible or further innovated through Augmented Reality (AR) and Virtual…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Moving Mobile Graphics

    Sam Martin
    Sam Martin

    Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It first ran at SIGGRAPH 2015, then 2016 and 2018 and we aim to return…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Combined Reflections: Stereo Reflections in VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Reflections are an important element in how we visualize the real world and developers therefore use them extensively in their games. In a previous blog I discussed how to render reflections based on local cubemaps and the advantages of this…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris

    Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications.

    At ARM, we care about game developers. We know we can now achieve console…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?

    Jack Melling
    Jack Melling

    The announcement by the BBC that it will be showing the 2018 football World Cup in virtual reality (VR) has understandably got people excited. Unfortunately, football fans will not be able to watch the tournament in the middle of the action alongside…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott

    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint-showcase that proved to be a great success.

    …
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • How to Create a Compelling VR Demo, From an Artist's Perspective

    Bondhan Kimbalazani
    Bondhan Kimbalazani

    At Game Developers Conference (GDC) 2018, one of the main themes for this year’s show was the important role Arm played in shaping the last 25 years of the mobile gaming and handheld entertainment industry. One of the ideas our team came up with during our…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Achieving Console-Like Experiences on Mobile VR with Apex Construct

    José Emilio Muñoz-López
    José Emilio Muñoz-López

    Mobile gaming is now the largest and most valuable segment of the global gaming market. Porting your game to mobile is not straightforward however, as there is a range of constraints and considerations that are required for an optimal experience due to…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Update: 7 November 2018: Roberto has added new information to help run SLAM indoor tracking using a newer version of ARCore. He also explains the use of Points of Interest (POIs), and how to implement them in the app. POIs have many practical applications…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Lila’s Tale: A case study in optimizing VR games

    Rafael Ferrari
    Rafael Ferrari

    Introduction to Skullfish Studios

    Greetings! My name is Rafael Ferrari, and I'm the CEO of Skullfish Studios, a company from Brazil that develops content for virtual reality devices. I’m writing this guest blog on the Arm Community about the work…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mobile inside-out VR Tracking, now available on your phone with Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    VR is all about immersion, and the ability to track the user's position in space is a key element of it. However, to date, this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!

    Freddi Jeffries
    Freddi Jeffries

    Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry. Computex opens tomorrow but first we’ve gathered the best and brightest of Asia’s tech industry to announce the release…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano

    Introduction

    Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when aiming for quality. Mobile virtual reality pushes both…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog