• Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe

    Game development moves at an incredibly fast pace, and with looming deadlines and the ever-closer publishing date, the focus is – quite rightly – on shipping titles on time on existing platforms. With such a profound focus on ‘now’, the challenge for…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Better Together: Integrating Arm Mobile Studio with Unity

    Geraint North
    Geraint North

    Japanese Version - ダウンロード
    Chinese version - 中文版
    Korean version - 한국어판


    The developers of mobile games strive to ensure that their content works well across a broad range of devices, from the latest high-end premium smartphones to mass-market or older devices…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris

    Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications.

    At ARM, we care about game developers. We know we can now achieve console…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The 64-bit Future of Android

    DaveW
    DaveW

    Arm is enthusiastic about Google’s announcement earlier this week encouraging Android applications to take advantage of the 64-bit Arm Architecture and making it a requirement for new app submissions to Google Play in August 2019. We believe this…

    • over 2 years ago
    • Open Source Software and Platforms
    • Android blog
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Update: 7 November 2018: Roberto has added new information to help run SLAM indoor tracking using a newer version of ARCore. He also explains the use of Points of Interest (POIs), and how to implement them in the app. POIs have many practical applications…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Lila’s Tale: A case study in optimizing VR games

    Rafael Ferrari
    Rafael Ferrari

    Introduction to Skullfish Studios

    Greetings! My name is Rafael Ferrari, and I'm the CEO of Skullfish Studios, a company from Brazil that develops content for virtual reality devices. I’m writing this guest blog on the Arm Community about the work…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mobile inside-out VR Tracking, now available on your phone with Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    VR is all about immersion, and the ability to track the user's position in space is a key element of it. However, to date, this has only been available in desktop and console VR, even though modern smartphones already incorporate the essential…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali at Mobile Game Forum 2014

    Phill Smith
    Phill Smith

    Hello and Happy New Year!

    So, here we are at the beginning of another new year preparing for Mobile Game Forum (MGF) in the Centre of London.  This event is well attended by developers, game engine providers, middleware experts, payment and analytics…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog