• Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe

    Game development moves at an incredibly fast pace, and with looming deadlines and the ever-closer publishing date, the focus is – quite rightly – on shipping titles on time on existing platforms. With such a profound focus on ‘now’, the challenge for…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris

    Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications.

    At ARM, we care about game developers. We know we can now achieve console…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Post-processing Effects on Mobile: Optimization and Alternatives

    Attilio Provenzano
    Attilio Provenzano

    Overview

    The line between game quality is blurring, with the latest smartphones featuring graphics content that was unthinkable a few years ago.

    If consoles are what mobile gaming is trying to compete with, developers must constantly ask the question;…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Lila’s Tale: A case study in optimizing VR games

    Rafael Ferrari
    Rafael Ferrari

    Introduction to Skullfish Studios

    Greetings! My name is Rafael Ferrari, and I'm the CEO of Skullfish Studios, a company from Brazil that develops content for virtual reality devices. I’m writing this guest blog on the Arm Community about the work…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog