• Mobile Studio 2019.1 now available

    Peter Harris
    Peter Harris

    We are pleased to announce the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.

    Arm Mobile Studio 2019.1: Improvements

    This release contains a number of quality-of-life improvements based…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    Vulkan fully supports compute shaders, however, they are quite underutilized on mobile. The reasons might be not having content which can take advantage of it, not having the knowledge of how to use compute, or not knowing how to use compute efficiently…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Post-processing Effects on Mobile: Optimization and Alternatives

    Attilio Provenzano
    Attilio Provenzano

    Overview

    The line between game quality is blurring, with the latest smartphones featuring graphics content that was unthinkable a few years ago.

    If consoles are what mobile gaming is trying to compete with, developers must constantly ask the question;…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Arm support for Android NNAPI gives >4x performance boost

    Robert Elliott
    Robert Elliott

    The launch of Arm support for the Android Neural Networks API (NNAPI) sees the release of open-source, optimized neural network operators that deliver significant performance uplift across CPUs and GPUs.

    Back in May at Google I/O, we heard the first public…

    • over 2 years ago
    • Open Source Software and Platforms
    • Android blog