• Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

    Freddi Jeffries
    Freddi Jeffries

    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major product announcements so today we’re taking…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Mali-G51 GPU brings premium performance to mainstream mobile

    Freddi Jeffries
    Freddi Jeffries

    It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget. Whilst it’s the top of the line products which often…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 展望计算机视觉的未来

    Song Bin 宋斌
    Song Bin 宋斌

    原文地址:Seeing the Future With Computer Vision

    作者:freddijeffries

    在2016年,自动化成为了一个众人关注的焦点。物联网的兴起就是这一风潮的一部分,并且这一潮流扩宽了我们的眼界使我们意识到生活中有这么多方面可以进一步提高效率。只要允许设备、传感器和其他技术产品,能够互相沟通、共享数据、并根据数据来做出明智的决定, 我们可以减少人类的直接输入但仍然保持周围世界的运转。

    家庭自动化是人们思考的第一件事情,但很快就会发展到对智能农业,自动化办公管理,车辆和资产的远程监控和维护的讨论…

    • over 4 years ago
    • 中文社区
    • 中文社区博客
  • Seeing the Future With Computer Vision

    Freddi Jeffries
    Freddi Jeffries

    Chinese Version中文版:展望计算机视觉的未来

    The Internet of Things began to mature in 2016 and we started to see evidence of how technology can help us to engage more powerfully with our world. By allowing machines, sensors and technologies to communicate intelligently…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Building the Next Generation of Game Developers With FXP

    Freddi Jeffries
    Freddi Jeffries

    As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching of STEM subjects in schools and encouraging…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Making VR Dreams a Reality

    Freddi Jeffries
    Freddi Jeffries

    Virtual Reality (VR) has been a focus area for ARM® in recent years with significant investment made in ensuring the ARM Mali™ range of graphics and multimedia processors is a great fit for mobile VR devices now and in the future.

    We’re pleased…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • GDC16: Day 2 and Still Standing (Just)!

    Freddi Jeffries
    Freddi Jeffries

    WOW. Day two of GDC has come to an end and I’m exhausted and hyped at the same time. If anything it was even bigger and better than yesterday with people everywhere, heaps of fantastic talks and some really great visitors to the ARM booth. Having…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali Brings Scalability & Power Saving to the MediaTek Helio P20

    Freddi Jeffries
    Freddi Jeffries

    Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on social media, or supporting high-end 3D gaming, it imposes…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Virtual Reality: A Focus on Focus

    Freddi Jeffries
    Freddi Jeffries

    As discussed in our virtual reality (VR) intro blog, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful VR experience. For the purposes of this blog…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Performance 7: Accelerating 2D rendering using OpenGL ES

    Peter Harris
    Peter Harris

    It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by wasimabbas overnight, so thanks to him for giving me the kick needed to pick…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Test-driving the Mali OpenGL ES Emulator

    Dale Whinham
    Dale Whinham

    Hello all,

    My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which is freely downloadable for your platform of choice…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Experience with Animating for Mobile Devices

    Laura Mengot
    Laura Mengot

    When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene? How complex is the overall animation? These are some…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • CyberCook - Rendering Realistic Food on Mobile GPUs

    Jason Chown
    Jason Chown

    Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital technology.

    One of the markets we quickly identified…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • The Power of Local Cubemaps at Unite APAC and the Taoyuan Effect

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics.

    Several blogs published in this community cover different…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Do you find 3D programming boring ?

    Jens Bauer
    Jens Bauer

    For a long time, I've not really been interested in 3D programming.

    (Well, I've done some minor OpenGL programming many years ago, but I must admit that I'm more of a dev-tools programmer)

    After watching the video Alban linked to in ARM Processor…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Refraction Based on Local Cubemaps

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Introduction

    Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should be carefully balanced to achieve maximum performance…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • From Hours to Milliseconds: Project Ice Cave

    Dave Cullinane
    Dave Cullinane

    RealtimeUK are a Creative CG Studio that has spent the last 18 years forging a strong reputation within the games industry for the quality of our Cinematics, Animation and Marketing Imagery. Whilst our team often work with developers in creating in-engine…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas

    Jonathan Kirkham
    Jonathan Kirkham

    Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.

    I was lucky enough to attend some of the other talks given and was impressed by the quality and diversity of the presentations.

    Particularly…

    • Performance Optimiszation and Debug Tools for mobile games with Pl.pdf
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Energy Efficiency in GPU Applications, Part 1

    Panu Korpela
    Panu Korpela

    In this blog I will talk about energy efficiency in embedded GPUs and what an application programmer can do to improve the energy efficiency of their application. I have split this blog into two parts; in the first part I will give an introduction to…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?

    Peter Harris
    Peter Harris

    Previous blog in the series: Mali Performance 2: How to Correctly Handle Framebuffers

    This week I'm finishing off my slight diversion into the land of application framebuffer management with an analysis of EGL_BUFFER_PRESERVED, and how you determine…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Performance 1: Checking the Pipeline

    Peter Harris
    Peter Harris

    Over the first few blogs in this series I have introduced the high level rendering model which the ARM Mali "Midgard" GPU family uses. In the remainder of this series I will explain how to use DS-5 Streamline, a system-level profiling tool…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Introducing the ARM Mali-T700 GPU series: Innovated to (efficiently) power the next generation of devices

    Plout Galatsopoulos
    Plout Galatsopoulos

    Better performance or longer battery life? Or both?

    Many mobile phone users have experienced the disappointment of having their favourite device run out of juice when they are far away from a power socket. Some of them may also have experienced the warm…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Saving System Power with ARM Multimedia IP

    Sean Ellis
    Sean Ellis

    ARM’s Multimedia IP portfolio is designed to work together to reduce overall system power while delivering the performance that is central to the mobile device experience.

    What is the Multimedia Experience?

    Most of the interactions that users have…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col

    It’s been a terrific year for the Mali™ Developer Resources team this year, with the Mali Graphics Debugger being released along with support for the ARM® Mali-T604 in ARM DS-5™ Streamline™.

    The Mali Graphics Debugger was announced…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Cortex-A12:服务于中端市场,推动移动市场的多样化

    Stefan Rosinger
    Stefan Rosinger

    在北美、欧洲和亚洲的大部分地区,移动设备已不可或缺,而对于新兴市场的许多用户来说,移动设备正在成为其主要计算平台。 它们定义了后 PC 时代。 ARM® 技术从一开始就一直是这场移动革命的领导核心。

    移动设备,如智能手机和平板电脑,将把数十亿人连接到一起。 2013 年,我们预计:

    • 智能手机将出货 10 亿部以上*
    • 智能手机售价将低于 50 美元,平板电脑售价将高于 800 美元
    • 平板电脑出货量将超过笔记本电脑

    移动设备市场将形成以下细分市场:

    • 高端设备: 售价高于 400 美元
    • 中价位主流设备: 售价介于…
    • over 7 years ago
    • 中文社区
    • 中文社区博客
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