• Efficient Rendering with Tile Local Storage

    Marius Bjørge
    Marius Bjørge

    This talk demonstrates how key mobile-rendering challenges can be met efficiently by use of tile local storage - fast memory readily available in tile-based GPUs. The talk presents and compares solutions for order-independent transparency, physically…

    • siggraph14-Bjorge-TLS-presentation.pdf
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog