• "Instruction failed texture-miss count"

    azure
    azure

    hi everyone

    i use streamline for Mali profiling

    but i cant understand "Instruction failed texture-miss count"


    And if failed texture-miss count  is high

    what should i do to reduce "Instruction failed texture-miss count"


    thanks!

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Suggestions for testing Android GLSL against Mali GPUs

    P. T.
    P. T.

    I'm an Android developer, and my users are reporting problem with my GLSL shaders on ARM Mali GPUs.  I'm looking for suggestions on (cheap) ways to test and debug my shaders against Mali.  Currently I use appthwack.com and apkudo.com to do really basic…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Are the ARM MALI 450 MP and ARM MALI 450 MP4 the same thing or not?

    Raghav Sood
    Raghav Sood

    Hey ARM community. I have bought a decent phone with the following graphics processing unit and I am wanting to know whether or not these 2 GPU's are the same or not:

    - ARM Mali 450 MP4 and the:

    - ARM Mali 450 MP (The word MP does not have a 4 at the…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Is the ARM Mali - 450 MP video chip a dual core or quad core chip for mobile phones?

    Raghav Sood
    Raghav Sood

    Hi i own this phone. Please check it out:

    iNew i6000+ (octa core) MTK 6592 CPU with Mali 450 MP (Multi processing ) technology.

    Can somone please tell me if this phone uses a dual core processor or a quad core processor (GPU)?

    Thanks in advance.

    raghav.

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • What games are ment to be played on the ARM Mali-450 MP Video chips for android Smartphones?

    Raghav Sood
    Raghav Sood

    I want to know all of the games available on all android devices that are available and meant to be played on the ARM Mali 450 MP video chip.

    If there are any games that are not meant to be played on this chip, please do tell me or if there are any high…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • What games work on for Open GL 3.0 and why wont my iNew i6000+ phone execute open gl 3.0 mobile games for android?

    Raghav Sood
    Raghav Sood


    What games work on for Open GL 3.0 and why wont my iNew i6000+ phone execute open gl 3.0 mobile games for android?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • my puzzles about Mali-400/Mali-450 Linux kernel device driver r3p2-01rel4 source

    onion
    onion

    Hi, all

    When I'm reading mali kernel driver source r3p2-01rel4, I get confused with some code

    * Is the UMP an essential component for Mali linux kernel device driver?

    * There are macros that set up the Mali GPU resources in mali_utgard.h header file…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • mali-400/450 linux kernel driver drm support

    onion
    onion

    after I read the code of mali-400/450 linux kernel driver r3p2-01rel4, I have a doubt that if it is really able to support DRM.

    (because of the lack of Mali device, I failed to give a try)

    Take an example from drm_sman_mm, Mali's drm_sman_mm callbacks almost…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MALI 4xx on Rockchip?

    Stephane Jacoby
    Stephane Jacoby

    Hello ARM Mali devs,

    We recently released an app that was pretty meticulously tested against different variants of Mali chips. However, post release we have received a wide variety of issue reports on MALi 400/450, mostly paired with Rockchip CPUs (Memopad…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • My glmark2-es is it acceptable ?

    Jerome Decamps - 杜尚杰
    Jerome Decamps - 杜尚杰

    =======================================================

        glmark2 2012.08

    =======================================================

        OpenGL Information

        GL_VENDOR:     ARM

        GL_RENDERER…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Render to portion of a frame

    Boian Petkantchin
    Boian Petkantchin

    I am trying to render to just a rectangular portion of the frame. To my knowledge there are two options for this - glScissors and glViewport.

    When profiling with DS-5 Streamline on both Mali-400 MP and Mali-450 MP, the number of rasterized fragments is…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • What is the GPU/driver doing if not shading?

    Boian Petkantchin
    Boian Petkantchin

    I ran Streamline on the SimpleTriangle example from Mali OpenGL ES SDK for Android v1.6.0. Basically, each frame it renders a triangle, that covers half of the frame. It renders to the default framebuffer. What I observe is, that most of the time is spent…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400/450 Fragment shader precision and photo gallery application

    MICHAL LAZO
    MICHAL LAZO

    Hello

    Are there any possible way how to properly(without loss of quality) render photo pictures ( as texture in opengl ) on Mali 400/450 if we have only available 16bit precision fragment shader?

    If I understand it right

    every pixel from my source texture…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 450 precision issue: how to detect odd and even columns

    roxlu
    roxlu

    Hi,

    I'm working on an algorithm where I need to detect if the current `gl_FragCoord` is an even or odd row/column. A typical implementation would look something like `if (mod(gl_FragCoord.x, 2.0) < 1.0) { ... } else { ... }`.  After running into…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Utgard Linux driver - supported kernel versions?

    bosinski
    bosinski

    Dear all,

    I'm having hard time compiling Mali Utgard linux driver against mainline 4.16 kernel. Because I'm using meta-xilinx yocto layer, r8p0-01rel0 version of driver is being built. The trick here is that Xilinx assumes that their default kernel (based…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • wayland utgart mali drivers multiple contexts

    MICHAL LAZO
    MICHAL LAZO

    Hi

    I used wayland drivers for mali 450 from 

    https://developer.arm.com/products/software/mali-drivers/user-space

    mali-450_r7p0-01rel0_linux_1arm64.tar.gz

    and I also tried some rockchip builds

    https://github.com/rockchip-linux/libmali

    but only HiKey drivers…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Optimal Screen size for Mali 450

    Jerome Decamps - 杜尚杰
    Jerome Decamps - 杜尚杰

    What is the screen size after you most suited to MALI 450 mp ?
    Of course it can support 1080p . But I think that the processor will be more comfortable with a 720p right ? refresh screen  can be more improved in 1080p ?

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • arm based utility program to adjust brightness?

    rob
    rob

    Running a Mali-450 based droid 4.4.2 version on a media dongle using xbmc but video is too dark compared to displaying same source on same tv via different device.

    I found the xbmcand kitkat brightness / contract has no impact on the video output.

    Is…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali-450 MP6 problem

    liucloud
    liucloud

    Hi;

         I buy a odroid-c1(the cpu is amlogic s805) which the GPU is Mali-450 MP4 and the os is ubuntu .I port the Mali driver on the Amlogic s802 which the GPU is Mali-450 MP6 and I run the Ubuntu os. The s802 can setup normally. The…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glEGLImageTargetTexture2DOES does not set properly the state of an attached framebuffer

    Boian Petkantchin
    Boian Petkantchin

    Hi,

    I have recently encountered a problem with OpenGL/EGL on ARM Mali 450, Android 4.4.2. In my opinion this is a bug.

    I have the following setup. A texture with no storage and a frame buffer attached to the texture. An EGLImageKHR is set as the texture…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Difference between Mali 400 and 450 GPUs in Android smart boxes

    Rodrigo Piovezan
    Rodrigo Piovezan

    Hello,

    Is there noticeable difference between the Mali 400 and Mali 450 mobile GPUs for running videogame emulators (and for Android games as well) in an Android 4.4.2 smart tv box (a device that gives smart capabilities to older TVs, either CRT or flat…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 450 r6p1 & DMABUF

    Lionel
    Lionel

    Hello,

    I have been trying to use DMABUF With egl on a Mali 450 (on an odroid C2).

    I was able to successfully use it with the following setup for a 1920x1080 image :

    const EGLint img_attrs[] = {

              EGL_WIDTH, 1920,…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali-400 strange glDrawElements behavior question

    Erik
    Erik

    Hi!

    I am developing UI application for embedded system running on Mali-400 GPU.

    So far I have stumbled with following strange behavior: glDrawElements works differently if called with

    different parameters.

    Scenario: 8 vertices, 12 indices describing 2 rectangles…

    • Answered
    • MyApplication.tar.gz
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Wayland EGL for Mali400(Utgard)?

    Chanho Park
    Chanho Park

    Hi,

    As I know, the lastest version of midgard DDK can support wayland egl.

    Is there any plan to support it for mali400(utgard)? or do you already have the supported version?

    Thanks.

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Where is the User Space Driver (X11) on the Mali-450?

    xoduddk123
    xoduddk123

    Good morning.

    I am looking for User Space Driver for X11 of Mali-450.

    But I looked but only fbdev and wayland exist and x11 is not found.

    I use a board called "ODROID-C1" (ODROID-C1 board uses Mali-450).
    This board provides the Mali User Space…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
>