• 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs?

    speedym
    speedym

    Is there a way to pass 16bit float uniforms in OpenGL ES 3.x on ARM Mali GPUs?

    In Vulkan, VK_KHR_16bit_storage is doing the trick.

    Also, is there an equivalent of VK_KHR_shader_float16_int8 in OpenGL ES ie. is using native 16 bit types in shaders possible…

    • Answered
    • 25 days ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to get the source code for Mali GPU User-Space driver?

    Cliff Lin
    Cliff Lin

    I have an ARM development board with Mali-400 and want to porting Android on it.

    I didn’t see the boot animation because the origin AOSP supports emulator rendering.

    After tracing Surfacefinger, I found I need to use Mali GPU User-Space driver instead…

    • Answered
    • 9 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)

    crescent72
    crescent72

    Hi everyone,

    I have an interesting problem.

    I was testing my android application on Android TV box Rockchip MX10, however the device closes my application in a few seconds. 

    I have been advised that I should ask this to this forum since the errors being…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum