Hello Everyone:
I Downloaded and Installed Arm Mobile Studio,and I want to use mgd(Mali graphic debugger) to trace my vedio trace.But when I launch
Arm MS Graphics Analyzer 2020.3,It occurred a problem and Arm MS Graphics Analyzer 2020.3 couldn…
Hello Everyone:
I Downloaded and Installed Arm Mobile Studio,and I want to use mgd(Mali graphic debugger) to trace my vedio trace.But when I launch
Arm MS Graphics Analyzer 2020.3,It occurred a problem and Arm MS Graphics Analyzer 2020.3 couldn…
I'm trying to find out which which filtering settings are being used on a texture in a specific draw call. As far as I can tell Samplers aren't being used by the engine as I can see any samplers listed.
My main problem is that I don't know of a way…


1.We want to know whether the number of Vertices and Fragments counted here is the number after culling (HiZ, geometry culling, earlyz, fpk...)?
2.We found that the total cost of each shader = Cycles*Fragments or Cycles*Vertices, which parameter is the…
Hey All,
I just started using the graphics analyzer tool and I was able to set it all up (get my native app to be traced). Once i finished the trace, I got a message in my terminal saying:
"GA components removed and traced application terminated. See…
When I try to connect the device in Graphics Analyzer, I encountered a problem:
Connection refused when connecting to HUAWEI PCT-AL10.
Problem reading the trace version: 'Read timed out'.
I didn't root my device and follow the advice
LOG…
Hi,
I've tried doing some single-buffered benchmarking to avoid VSYNC issues.
So instead of 1)-3), I only want to perform 1) and 2).
Unfortunately, I saw a significant performance drop, and I have the suspicion…
Hi there,
I've noticed that MGD appears to base its cycle estimation on a Mali-T880 GPU. Is there a way to change the target GPU (to a Mali-400 in my case)?
The cycle estimates from Mali Offline Compiler differ significantly from the ones shown in…
I'm having issues analyzing shader cycle count of an OpenGLES 2.0 application using the linux version of Mali Graphics Debugger 5.1.0.8a0102de (the target is running a Mali400-MP2 GPU on linux). Cycle analysis is working fine under the same MGD version…
Hi Team,
I have downloaded MGD 5.1.0 and not able to connect using IP to my linux target ( port 5002 as mentioned in document). It could not locate the network connections.
Is there any guideline to follow on target and host to make it working? I am…
In Mali Graphics Debugger there is view with pie chart called memory statistics with break down for different kinds of memory usage.
Where i can get good definition what each type means? especially interesting what framepool and frame internal means, …
Hi
i was trying to debug my game with mali debugger on android i followed step by step this post https://www.mcvuk.com/how-to-use-arms-mali-graphics-debugger-in-unity/
but nothing show up on the debugger .
PC :
Mali Graphics Debugger from Arm Ltd.
Version: 5.1.0.8a0102de
i follow the step of documents about using mgd on unroot-devices
my phone is huawei P20 Mate 20 V10 and Oppo r15 , they are all android8.0+
when i startup the my app(with System.load libmgd…
Hello Mali devs,
Are there any plans to provide MGD for non rooted devices?
Looking at the setup instructions for rooted, it seems like it could be achieved with a combination of linkage to interceptor libs + override SO preloading in tandem with running…
Hi all,
I am working on power consumption about android games. I think GPU consumes more power than other units when playing games.
I want to know if Mail Graphics Debugger could provide some information about the load of GPU and what cause this situation…
Hi,
I'm sing a Galaxy Note3 with ARM GPU T628. I'm able to get access to the all GPU performance counters but not to the filmstrip feature.
Anyone knows how to get it working?
Regards,
Jean
Hi, I'm use the Mali Graphics Debugger with a Xiaomi Hongmi 1s(小米红米1S), and there is a problem. Here's my configuration:
Client: Xiaomi Hongmi 1s, Android 4.4.2
Host: Windows 7 x64
MGD version: 1.3.2.0df6a938
I have installed the mgddaemon and LibGLES…
I downloaded mali graphics debugger v2.0 for win7 32bit, but i can't capture any data after setting up host and target following the MGD user guide, what should i do?
Hi:
I have a device which was equipped with Mali T760.
I follow the instruction in Graphic Debugger 2.0, get the below crash logs.
I/DEBUG ( 2338): pid: 3850, tid: 3850, name: surfaceflinger >>> /system/bin/surfaceflinger <<<…
System Info
graphics: Mali-400MP, android version: 4.1.1, Mali Graphics Debugger: 2.0
when I try to setup the Mali Graphics Debugger on android device following the user guide.
the libGLES_mgd say it can't load the libGLES_mali.so (because this library…
Hi,
I am trying to install Mali graphics debugger(v2.0.2) on my target(arm_fbdev) as mentioned in the MGD user guide.
I started the mgddaemon and preloaded the interceptor library path before launching the OpenGL ES app but i could not get any trace on…
Hello ARM Community!
Im trying to profile a game using MGD. I used the Adreno already for other GPU and the features im missing on MALI is changing the shader precision (float, half. fixed) and editing the shader. I read the PDF and looks like MGD have…
Hello OpenGL gurus,
I have written a OpenGL ES 3.1 app for mobile devices and I am battling with problems on ARM Mali GPU. I can reproduce the problem easily using a Samsung Galaxy S7 phone equipped with a Mali T880 GPU. The program appears to run correctly…
For the best part of a year, on and off, I've been trying without success to get some semblance of decent performance out of some of our Android test devices.
The Note 5 has been particularly reluctant to give up the goods. I've multithreaded our…
Hi, everyone
Background:
I am working on a project utilizing MACE(https://github.com/XiaoMi/mace a CNN inference framework designed for mobile devices like Mali GPU). This framework uses OpenCL to perform computation on Mali GPU. And I have an Android…