• Pixel format support for EGLImage/GraphicBuffer?

    Emil
    Emil

    I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this, either by quering the driver or if you have the…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGLImage with compressed texture data

    jrs1029
    jrs1029

    Hi,

    Looking at some of the earlier posts regarding using EGLImage. It is currently possible to create an EGLImage from an RGBA GraphicBuffer on ARM GPUs and then use it as texture via glEGLImageTargetTexture2DOES.

    Just wondering is it possible to create…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Does Huawei Mate 9 support OpenCL?

    whelement
    whelement

    I am trying to use Huawei Mate9 to test ARM compute library, since it has been mentioned in the blog. However, I cannot run any OpenCL apps. I was wondering if OpenCL is really supported on Huawei Mate9. Do I need to modify the configuration to enable…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • r12p0 wayland driver (odroid-xu3) frees objects too early leading to segm fault

    marianmi
    marianmi

    totem (gnome-videos) crashes on exit with the following backtrace:

    Core was generated by `totem bbb_720p.mov'.
    Program terminated with signal SIGSEGV, Segmentation fault.
    #0  get_next_argument (signature=0x2c <error: Cannot access memory at address…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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