• New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato

    We are excited to expand our Mali graphics portfolio with the new Arm Mali-G57 GPU, bringing a range of new features and immersive experiences to the mainstream market. Mali-G57 is the first mainstream GPU based on the new Valhall architecture, following…

    • 8 months ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • 10 years of mobile evolution: a look at the Samsung Galaxy S series

    Laurence Bryant
    Laurence Bryant

    2019 sees Samsung celebrating the release of the tenth version of the successful Galaxy S series of smartphones. The recent launch of four Galaxy S10 mobile devices (the S10, S10+, S10e and S10 5G) the week before Mobile World Congress in February proved…

    • over 1 year ago
    • Processors
    • Processors blog
  • Report - The VR/AR Opportunity by Newzoo

    Ben Walshe
    Ben Walshe

    Having just attended GDC 2019, I finally understand why augmented reality (AR) games are so much fun. I never got into anything that hit the mainstream gaming market like Pokemon Go, but at Google's booth they had a square area that was completely empty…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala

    In a previous blog, I introduced the SLAM technology, explaining what it is and how it works. As I mentioned, I believe that SLAM has the potential to be truly transformative across a number of different devices and technologies from mobile to autonomous…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Introducing SLAM

    Sylwester Bala
    Sylwester Bala

    In my previous blog on the history (and future) of augmented reality, I introduced SLAM – Simultaneous Localization and Mapping. SLAM is one of a number of key areas that will be made possible or further innovated through Augmented Reality (AR) and Virtual…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Rise of Smart Accelerators to Service 1 Trillion Devices (part 1)

    Jeff Defilippi
    Jeff Defilippi

    This is a two-part blog on smart acceleration for distributed cloud computing. Part 1 will focus on the technical and commercial drivers along with an overview of the solutions available today. Part 2 will focus on future trends and will take a closer…

    • over 2 years ago
    • Internet of Things
    • Internet of Things
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez

    Update: 7 November 2018: Roberto has added new information to help run SLAM indoor tracking using a newer version of ARCore. He also explains the use of Points of Interest (POIs), and how to implement them in the app. POIs have many practical applications…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming blog