• FPS and few other capture data are not showing up on streamline for Vulkan builds

    Rohan Ganapathy
    Rohan Ganapathy

    Hello,

    We tried running to do a performance comparison of our game with Vulkan integrated in out built and one without it(OpenGL). When we ran the Vulkan built apk and tried to capture some streamline data we seem to not get some data like "Frame Rate…

    • Answered
    • 14 days ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MALI G76 MC4 Vulkan driver bug

    GEORGY MATAZIMOV
    GEORGY MATAZIMOV

    Hello.

    I'm a researcher of modern Vulkan on mobiles.

    There is a device XIAOMI Redmi Note  8 Pro, Android 10, MIUI 12.0.3 Global, Vulkan 1.1.108, Mali-G76 MC4.

    Recently I have memory layout problem in the uniform buffer which is visible for vertex shader…

    • Answered
    • 16 days ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Analyzing optimized SPIR-V binaries using Mali Offline Compiler

    speedym
    speedym

    I have a question regarding performance analysis of precompiled & optimized SPIR-V binaries using Mali Offline Compiler. 

    From the documentation, it seems that it should be possible to provide SPIR-V binary file format as input to malioc tool for performance…

    • Answered
    • 2 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Camera feed not showing on Mali-based chips

    NikolaTr
    NikolaTr

    Hi,

    We are developing Augmented Reality applications using Godot engine and we have integrated ARCore. We can successfully deploy an application on Android, and on devices based on Mali GPU (G71 etc), the camera feed is black (not showing) on the device…

    • Answered
    • 3 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • T880/Vulkan objects flicker

    WildMaN
    WildMaN

    Hi,

    I'm rendering some cubes via gpu instancing / compute shaders, and specifically on Samsung S7 Edge the more instances I add the more flickers I get. This is reproducible so far only on T880, other GPUs I've tried are good, including other Malis like…

    • 6 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unity apk crashes on start with Vulkan interceptor

    Silentor
    Silentor

    Hello!

    I have a trouble with profiling my Unity project. (latest Unity 2019.2.12)

    I'm failed to use Graphics Analyzer from latest Arm Mobile Studio to profile Vulkan-based Unity application. I have just create empty test scene, add Vulkan interceptor…

    • Answered
    • 11 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Offline Compiler Vulkan External glslangValidator.exe

    garric
    garric

    Hi,

    I find the problem that I have to compiler Vulkan with Mali Offline Compiler at where malisc.exe is installed, otherwise will prompt "ERROR: external\glslangValidator.exe does not exist."

    I also met with same problem when I use offline…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Future Drivers with Vulkan for SBC TinkerBoard?

    Jyu
    Jyu

    Hello,

    I am currently working on a porting project with various people (like Myy for the kernel mainline patch, Armbian, and other developers).

    I've read all the discussions about future drivers with the support of Vulkan, but I get the impression that…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Benchmarking OpenGL/Vulkan applications on QNX

    JWalsh
    JWalsh

    Hi.  I am new to this forum.  Sorry for the newbie question..

    I'd like to be able to do performance benchmarking across different vendor SoC's.  My application runs on QNX.  Can you recommend performance analyzers that would work for me?  I just found…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD: Can't capture OpenGL ES trace but Vulkan works

    r1.patel
    r1.patel

    Hi,

    MGD does not capture GLES calls. For Vulkan it works straitforward (had to copy libGLES_mali.so as a libVkLayerLayerMGD.so in app's folder to make it working)

    When run mgddaemon on command line below error is printed

    $ adb shell mgddaemon
    1528380971677…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Stall in Image Store with Framebuffer Fetch

    metora
    metora

    Hi

    I used Samsung S9 (Mali-G72, OpenGL ES 3.2 r9p0).

    I Implement a method to copy current pixel to a image.

    I use Framebuffer Fetch to read pixel, then I use Image Store (not atomic) to a image.

    And It will process a Dual Filter (Down-Up Sample) to…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan driver issues - workaround collection thread

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    This is a list of Vulkan driver issues which are known to cause problems, have been fixed in the latest driver, but might not have gotten into updated drivers yet.

    VK_REMAINING_* enums

     image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan api for xa1 ultra

    Pedroo0807
    Pedroo0807

    How can I install the vulkan library on my xa1 ultra helio p20

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Will there be EXT_buffer_storage support at all?

    degasus
    degasus

    Hi, I'm a developer of the dolphin emulator. We have asked for EXT_buffer_storage support for over three years now, and we were told that you are working on it: https://community.arm.com/graphics/f/discussions/4645/gl_ext_buffer_storage-support/161…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [r10p0 Driver] Does Mali-T7xx/Mali-T8xx series support  "Vulkan"?

    HanSangMin
    HanSangMin

    Hello.

    Does <Mali-T7xx/Mali-T8xx series> support  "Vulkan"?

    I wonder if <Mali Graphics Debugger v3.4> supports  "Vulkan".

    Vulkan supports the driver in <r10p0>?

    Thank you!

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • I'd like to use MGD on Vulkan device equipped with ARM GPU. Where can I get interceptor layer?

    Valentyn
    Valentyn

    I have access to an Android device with ARM GPU. I'd like to use MGD for Vulkan application. According to MGD manual I have to contact you here. So, please tell me where can I download interceptor layer for vulkan for MGD?

    Thank you.

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [Vulkan] Dual source blending

    Ivan
    Ivan

    I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned?

    Our Vulkan renderer will use it if the Vulkan driver supports it

    Cheers

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [Vulkan] VK_KHR_swapchain

    Ivan
    Ivan

    Any plans supporting this extensions? I'm seeing Mali currently doesn't supports it for some reason

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan mali t628

    kubussz
    kubussz

    Hi,

    Will there be drivers Vulkan for mali t6xxx?

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • It is possible to mix vulkan and opengl in the same render thread ?

    yu3720329@163.com
    yu3720329@163.com

    When I try using huawei mate9 which GPU is mali G71, I found that the vulkan and opengl can not run in the same thread. Is there any restriction in driver side?   

    This is the screenshot of my demo app. The red colde view is the webview page which is backended…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali and Vulkan on Linux fbdev

    Myy
    Myy

    Greetings everyone,

    Is there any example on how to execute a Vulkan example, with Mali drivers, on Linux using the fbdev interface ?

    I'm just wondering how the display initialisation and surface creation should be handled on such platforms, with Vulkan…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan: Crash in driver when recording an image layout transition

    hrydgard
    hrydgard

    Hi,

    The following image layout transition seems to consistently crash the driver in the Galaxy S8 with Mali:

     VkImageMemoryBarrier image_memory_barrier{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
    image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER…
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan: Suspected driver issue with barriers (EDIT: Nope, was Z fighting)

    hrydgard
    hrydgard

    EDIT: Turned out to be Z fighting. Still a good question why it only happens on Mali..

    Take a look at this video (it takes a few seconds to load):

    http://ppsspp.org/unofficial/burnout.mp4

    (first minor issue I guess is that when recording, it adds a lot…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MaliPerfDoc: Why do I get a perf. warning telling me to recycle descriptor sets when Vulkan already has a descriptor sets pool?

    Lorenzo Dal Col
    Lorenzo Dal Col

    In my application I need sometimes to allocate a new descriptor set and retire the old one to be deleted after all the frames that are using it are finished.

    Because Vulkan has a descriptor set pool, I assumed that recycling descriptor sets was the intended…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD changes behavior of my Vulkan app and crashes

    Lorenzo Dal Col
    Lorenzo Dal Col

    Hello,

    I am trying to get Mali Graphics Debugger v4.8 to trace my Vulkan application on a rooted Samsung Galaxy S7 (Exynos) but it is causing the application to crash. The application is running correctly without MGD, I have turned the Android validation…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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