• How can i get “frame time” with Streamline ?

    azure
    azure

    hi  everyone:

        

              How can i get “frame time” or “frame rate”  with Streamline?

        

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • If Mali Graphics Debugger could provide some information about the load of GPU

    kevin
    kevin

    Hi all,

    I am working on power consumption about android games. I think GPU consumes more power than other units when playing games.

    I want to know if Mail Graphics Debugger could provide some information about the load of GPU and what cause this situation…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Benchmarking OpenGL/Vulkan applications on QNX

    JWalsh
    JWalsh

    Hi.  I am new to this forum.  Sorry for the newbie question..

    I'd like to be able to do performance benchmarking across different vendor SoC's.  My application runs on QNX.  Can you recommend performance analyzers that would work for me?  I just found…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • there counters were not added because your target does not support them

    swordgaru
    swordgaru

    Hello.
    As for the Streamline tool, I haven't solved the problem in two days.
    Please respond quickly.

    The situation is as follows :

    Version : Arm Streamline Performance Analyzer Version 6.5.1, Build 20180103_121655

    Mobile Devices : Galaxy S7, android…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Set up streamline to gather GPU-specific profiling data on a ARM® Mali™-based device

    david
    david

    Hello.

    Currently, our company is using DS-5 streamline to optimize algorithm running on T764 Mali based device. And we can now only gather the CPU, memory and other debugging information, but can not get to the GPU data. Counter selector which is not related…

    • Answered
    • Streamline_gatherGPUdata.png
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    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • mali gpu counter

    seufanghao
    seufanghao

    Hello, recently I am studying mali gpu counters and encountered some questions about the counter "primitive loaded" and "primitives dropped". I refer to the counter explaination here https://community.arm.com/docs/DOC-10182#jive_c…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to display Mali400 GPU usage in Ubuntu?

    hunterhu
    hunterhu

    Hi,

    I am trying to determine whether or not Mali400 GPU get utilized for certain CSS web animation, is there a tool to show how much GPU is being used like the CPU usages display in command like top?

    I am using Ubuntu 14.04, is there a tool that can do…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • 'gator driver' Complie error when enabling the GPU profiling option

    Derick Woo
    Derick Woo
    Note: This was originally posted on 18th September 2012 at http://forums.arm.com

    Hi. developers.
    Thank you in advance for your attention.


    I am trying to profile the android device using ARM Streamline Performance Analyzer.
    The target device is Odroid-A4…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • usage of streamline to enable mali: Userspace (scons) needs gator=1

    Dynamic_profiling
    Dynamic_profiling

    Hello everyone,

    I am using DS5 streamline CE to collect GPU information.

    In the sw/streamline/gator/README.md,  it says :

    ___To add the corresponding support to Mali___

      Userspace (scons) needs gator=1

    I am not an expert on scons.  What should…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Measuring Frame Time from GPU Counters

    Prateek
    Prateek

    Hi there,

    I am using the Community Edition of Streamline and am connecting to an EXYNOS5422 with a ARM Mail-T628 on board. I was able to successfully extract all the counters from the Mali GPU and I'm wondering if there is a way to extract Frame Time from…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GPU Cycle Usage

    Martin
    Martin

    When profiling my shaders using Streamline, I found some odd things concerning the usage of GPU cycles (picture below).

    The GPU I am testing on is a Mali T-880 (12-core), supposedly running at 650MHz. What surprises me is that within 1s only 442Mcycles…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Memory full/short access and constant buffer

    Martin
    Martin

    While profiling I noticed that Streamline differentiates between 128-bit memory access and <128-bit memory access. For example loading a highp 4-vec vs. loading a mediump 4-vec. Is there any difference in latency between a short and a full-memory access…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Infering the GPU Active cycles in Mali T-628

    maasa
    maasa

    Hi Peter Harris,

    I have the following questions regarding Mali T-628 GPU.

     I am running a 3D convolution OpenCL kernel in Mali T-628 GPU (set of 4 cores device).  I obtain the GPU cycles counter using Streamline

    The GPU Vertex-Tiling-Compute:Activity counter…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Streamline Mali Counters

    armdeveloper123
    armdeveloper123

    I am trying to optimize an app for Mali GPU. I am using a ARM Mali-T830 MP2 based device. I am trying to see which frame/draw  is stressing the GPU, but not able to get frame level or draw call level data from the tool. I am getting data from the counters…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Draw call performance on the Mali-T880 MP12

    cedega
    cedega

    I've been profiling a 3D scene on the Samsung Galaxy S7 and I've noticed that glDrawElements and glDrawArrays CPU time is a lot larger compared to Adreno and PowerVR GPUs.

    For some context, in an effort to improve performance on Mali devices, I…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to get the number of busy cycles the GPU ?

    at4pts
    at4pts

    I want to calculate the GPU Usage likes busy cycles/ total cycles *100. 

    But I can´t find any file to extract those information.

    I can´t find /sys/devices/platform/mali.0 in  my mobile.

    Is there any way to get them?

     

    -------------------…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Streamline on Samsung Galaxy S6

    gnoowik
    gnoowik

    Hello,

    I am trying to build kernel for Samsung Galaxy S6 to use DS-5 streamline. In menuconfig, "Mali Midgard series support" and "Mali t6xx r4p0 support" have dependency (They should be configured togehter). It causes compile error that r4p0 has not…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MaliHwCntrReader doesn't probe mmuL2Count of Mali-T760x MP8 in Samsung Galaxy S6(SM-G920K)

    changmin
    changmin

    Hi, I try to measure our game's performance on galaxy s6(SM-G920K). I measured on galaxy s7 successfully, but I coundn't do that on s6. I added some log code to gatord source code, and got this message. What should I do??

    MaliHwCntrReader::create…
    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Brick or No Brick: Streamline + Note 5?

    Peeling
    Peeling

    Has anyone successfully incorporated Streamline with a rooted Note 5? I'm looking with some trepidation at the instructions for the Note 4 and wondering how transferable they're likely to be...

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MALI T760MP4 L2 cache hit ratio low (64%)

    hiwu
    hiwu

    Hi all:

    I used gator and streamline to check the MALI T760MP4 L2 cache hit ratio. But the performance is bad. The read hit ratio is about 64%.  Is Mali L2 cache a tile-based cache ? If so, how to optimize the data format for mali L2 cache ?

    Thank you

    …
    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Compute Library:- Manual build incantation doesn't work

    onedbup
    onedbup

    Hi

    It's me again!! I've moved on from compiling via scons, sorting out the libOpenCL stub libs and running the examples. The inacantation shown in the documentation under Building for linux-> How to manually build the examples has some issues that I…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Streamline error

    Mark Bohanon
    Mark Bohanon

    Hello,

    I am attempting to use streamline with imx6ul evk.  I have build the kernel with gator, and added gatord to my root directory.  I have successfully used it before, but now I'm getting "readProcSysDependencies failed".  Any idea on what to look for…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali T628 GPU activity in Streamline

    Cao Gao
    Cao Gao

    Hi,

    I'm trying to profile GPU utilization of the Mali T628 on an Odroid-XU4 board using Streamline. When I run some graphics workloads, sometime I can see "GPU Fragment Activity", "GPU Vertex Compute" and "GPU Vertex-Tiling-Compute Activity" adds up…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • why I can't see GPU fragment in streamline

    lxb0478
    lxb0478

    I follow steps in here http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0482n/ric1362178383724.html

    but still, I can't see GPU fragment in streamline data of ds-5, I can see job manager, GPU tiler and MMU related field.

    Anyone know why…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to use Streamline  to analyze the performance of the cocos2d game

    azure
    azure

    hi everyone:

    I recently used Streamline to analyze the performance of the cocos2d game, but the data too much, I want to ask, if I want to optimize the performance of the cocos2d game, I need to focus on what metrics?

    I now know of are:

    1. whether texture…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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