• SGS2 crashes in glDrawElements (in libGLESv1_CM_mali.so)

    Reuben Scratton
    Reuben Scratton
    Note: This was originally posted on 30th March 2012 at http://forums.arm.com

    Hi,


    I spent much of last night trying to figure out why my Android Java game would cause a native crash in libGLESv1_CM_mali.so on the Samsung Galaxy S2 when coming out of sleep…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Signal Processing with MALI 400 MP

    Laurent Ovaert
    Laurent Ovaert
    Note: This was originally posted on 16th April 2012 at http://forums.arm.com

    Hi, I would like to offload the main CPU from some heavy brute-force signal processing and use the GPU for that.

    For example, multiplying an array of floats by a scalar, or doing…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400 Full HD Randering

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 27th July 2012 at http://forums.arm.com

    Hello,


    We have to render GLES2 program to full screen.

    We are using A10 Board which is using Mali 400.

    It's working perfectly with 1280x720.

    But if I change window size to 1920x1080…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Many Issue with Mali 400 on A10 (Linux)

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 17th August 2012 at http://forums.arm.com

    Hi,

    I am facing many problems with Mali 400. One of the big issue is lib is close source so can't change anything.

    I am in advance stage of product development but stuck with…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • SimpleProject (Simple OpenGL ES 2.0 Example) expected performance?

    Min Kyu Jeong
    Min Kyu Jeong
    Note: This was originally posted on 5th September 2012 at http://forums.arm.com

    Hi,

    I am running the SimpleProject sample code posted here (http://www.malidevel...-code/index.php), on a Origen development board (samsung Exynos 4210) that has MALI400. It…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglCreatePixmapSurface  error 0x300a

    jack li
    jack li
    Note: This was originally posted on 12th September 2012 at http://forums.arm.com

    When I try the SAMSUNG S3 run the above code, I failed.


    void GLImageRenderBlux::initEGL(int width, int height, SkBitmap bitmap)
    {
    const EGLint attribList[] = { EGL_WIDTH, width…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES 2.0 problems

    Kwan Chi Lee
    Kwan Chi Lee
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Renderscript on Nexus 10

    Bastian Zuehlke
    Bastian Zuehlke
    Note: This was originally posted on 23rd January 2013 at http://forums.arm.com

    Hi,

    i am very much interested in GPGPU on mobile devices.
    According to Google Android 4.2 on Nexus 10 is supporting Renderscript running on GPU.


    Over the past weeks we have implemented…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Multiple textures with Mali-GPUs don't work properly

    Dominik Bar
    Dominik Bar
    Note: This was originally posted on 6th February 2013 at http://forums.arm.com

    Hi,

    I have a problem with Mali-GPUs and multiple textures with OpenGL ES 2 (at least, I think it could be a problem with the Mali-GPU).

    So, here my problem:
    I just want to use…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mail T604 and T624 Difference

    Jay Walsh
    Jay Walsh
    Note: This was originally posted on 1st March 2013 at http://forums.arm.com

    Hi! I'm not used in GPU. I am looking for 2d and 3d graphic multicore solution and I found Mail T604 and T624. The two mail are said to have graphic solution.
    Yet, I'm puzzled…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Memory not free after glDeleteTextures call

    Sebastien Baudouin
    Sebastien Baudouin
    Note: This was originally posted on 25th April 2013 at http://forums.arm.com

    Hi ,

    i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.
    It seems also…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES 3.0 Context

    Adam Noviria
    Adam Noviria
    Note: This was originally posted on 26th April 2013 at http://forums.arm.com

    Hi,
    I would like to know how to create a proper OpenGL ES 3.0 Context with OpenGL ES 3.0 Emulator
    The only example that came with it only use OpenGL ES 2.0 context, and according…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OES_EGL_image_external Render Texture without glTexture2D

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 30th May 2013 at http://forums.arm.com

    Hello,

    Is there any possibility to use OES_EGL_image_external with Mali 400 on Linux.

    I know this feature is used in Android ICS. But I can't find any example, reference code or …
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali vs. Other GPU's / Performance Bottlenecks

    Bodo Pfeifer
    Bodo Pfeifer
    Note: This was originally posted on 6th June 2013 at http://forums.arm.com

    Hi,

    our game runs fine on Tegra, Adreno, etc. but not on Mali powered devices.

    On Mali we have like 5-10 FPS where other devices have ~30 FPS. Our game engine is multiplatform and…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Samsung Galaxy Note 2 Mali GPU Problem with Opengl es2.0 in Android

    Harikrishnan v
    Harikrishnan v
    Note: This was originally posted on 20th June 2013 at http://forums.arm.com

    Hi Everyone,

    I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app.

    The app works well with Google Nexus 7, in…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Nexus 10 - render to external rendertarget works only in landscape

    Alex Popov
    Alex Popov
    Note: This was originally posted on 8th July 2013 at http://forums.arm.com

    We're developing live wallpaper with OpenGL ES 2.0 on Nexus 10.

    Live wallpaper uses 2 small (128x128) external framebuffers to make ping-pong rendering between them to blur image…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL Error : Could not create the egl surface: error = 0x300b

    Wick Wire
    Wick Wire
    Note: This was originally posted on 18th March 2013 at http://forums.arm.com

    Hi,

    I have a Cubieboard embedded system:

    http://cubieboard.org/

          1G ARM cortex-A8 processor, NEON, VFPv3, 256KB L2 cache  Mali400, OpenGL ES GPU  512M/1GB DDR3 @480MHz  HDMI…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How can I upgrade Mali device driver?

    azure
    azure

    Hi,

    I'm trying to upgrade Mali driver on my I9220.

    Linux kernel : 3.0.31

    Processor : exynos4210

    Mali driver version: r2p4

    i want to upgrade Mali driver to r3p1

    I only replaced Mali driver in the kernel .

    And I could get linux kernel image successfully.…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • how to use eglimage on linux platform

    jinho
    jinho

    I want to use eglimage as texture my linux platform using Mali400.

    But the result image is not correct.

    -------------------------------------------------------------my source-------------------------------------------------------------------------

    glGenTextures…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GLSL ES 3 mix function bad overload.

    Ryan Houdek
    Ryan Houdek

    Running the r3p0 drivers I've hit an issue that no other video drivers(Qualcomm, Mesa, Nvidia, fglrx) seem to hit.

    Running a very simple fragment shader as an example.

    void main()
    {
      ivec2 uv = ivec2(gl_FragCoord.xy);
      ivec2 ts = textureSize(samp9…
    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • file size of Mali Texture Compression

    wallaceWoo
    wallaceWoo

    The work now i am doing  is transplanting a project from iOS to Android. The problem is the resource is too big, both the file size and memory usage.

    After do search in the internet and consult some friends,  i am focusing on the ect1 format of compressed…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • I am new for ARM. Can anyone help me where to start for the H264 JPEG, ... Encode/Decode API?

    JohnnyWei
    JohnnyWei

    I am new for ARM. Can anyone help for how to use the H264 JPEG, ... Encode/Decode API in ARM Mali?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • why is the "select renderer" gray in shader development studio as shown in the attachment?

    xin
    xin

    I refer to the DUI0504C_mali_gpu_shader_development_studio_ug.pdf ,and set the render,how to solve this problem? 58.jpg

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL on GNU/Linux framebuffer: eglSwapInterval() has no effect.

    Manuel
    Manuel

    Hi there,

    I'm using MALI EGL/GLES driver with kernel 3.4.-67 cloned from here: linux-sunxi/linux-sunxi

    I cloned the MALI driver from here: linux-sunxi/sunxi-mali

    I configured, built and installed like this:

    git clone https://github.com/linux-sunxi/sunxi…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Issue with qualifier order parsing in Mali GLSL compiler?

    Petri Kero
    Petri Kero

    The Mali OpenGL ES 3.0 emulator on Windows seems to require some qualifiers to be in the opposite order as the spec says.

    For instance, Mali SDK is happy with the following function:

       void foo (highp inout float bar) { ... }

    but the spec seems…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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