• 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs?

    speedym
    speedym

    Is there a way to pass 16bit float uniforms in OpenGL ES 3.x on ARM Mali GPUs?

    In Vulkan, VK_KHR_16bit_storage is doing the trick.

    Also, is there an equivalent of VK_KHR_shader_float16_int8 in OpenGL ES ie. is using native 16 bit types in shaders possible…

    • Answered
    • 26 days ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MSAA 2x on Mali - GLES

    JPJ
    JPJ

    Hi,

    Although OpenGL ES  has mechanisms to query the maximum number of samples (with a min of 4 on GLES 3.1), there's no requirements for the opposite. Is there any expected behavior on Mali GPUs (at least from Midgard onwards and inclusive) if the amount…

    • Answered
    • 1 month ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Camera feed not showing on Mali-based chips

    NikolaTr
    NikolaTr

    Hi,

    We are developing Augmented Reality applications using Godot engine and we have integrated ARCore. We can successfully deploy an application on Android, and on devices based on Mali GPU (G71 etc), the camera feed is black (not showing) on the device…

    • Answered
    • 3 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GPU Benchmark Tools Recommendation

    Vikash
    Vikash

    Hi There,

    Could you please suggest some recommended GPU benchmark tools for OpenGL ES 3.2 and Vulkan 1.1 for Linux and Android based devices?

    I would like to check those tools on https://developer.arm.com/ip-products/graphics-and-multimedia/mali-gpus…

    • Answered
    • 3 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Partial framebuffer clears in OpenGL

    JPJ
    JPJ

    I've stumbled upon a question in your forum related with what I want to achieve and would like to check if it could be used for my purpose. In my case I'm looking into rendering parts of the framebuffer at a different frequency, while preserving other…

    • 4 months ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.

    Andrey Geets
    Andrey Geets

    Hi, I have compute shader with following code:

    ...
    struct CullingObjInfo {
    ...
        vec4 boundingSphere; // radius(float) + position(float3)
    ...
        vec4 lodDistance;
    };
    ...
    layout(std430, binding = 2) restrict readonly buffer CullingObjectInfo…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)

    jinuk
    jinuk

    Hello, I'm making a simple image filter app using OpenGL ES

    What I'm currently working on is implementing Lowpass filter in GPUImage(https://github.com/BradLarson/GPUImage/blob/master/framework/Source/GPUImageLowPassFilter.h)

    it basically mixs the…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Problem getting DMABUF EGL image to work as a texture

    hcpizzi
    hcpizzi

    Hi,

    I'm trying to get a video feed to use as a texture on my EGL + GL ES program running on a Mali 400 on Linux.

    The problem I'm having is that the content of the texture does not update. It picks up whatever frame the camera was displaying when the…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • migration open gl es 2 in android 7

    boenryc
    boenryc
    hi i'm porting my simple videogame based of open gl es 2 in a different smartphone (galaxy j7):
    it works fine with Galaxy note 2 (open gl es 2 and android 4.2) , bad in Galaxy j7 (open gl es 3.1 and android 7)
    when I draw two geometries 3D one above…
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • SSBO Mali GPU - Opengl ES

    Santhosh Kumar
    Santhosh Kumar

    We are trying to figure out using SSBO for Tensorflow Lite on Android Devices. The behavior is different between Adreno GPUs and Mali GPUs even for the same bit of compute shader code. Even among MALI GPUs, there are various differences. Could you provide…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Welcome to the Mali Developer Tools forum

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 9th October 2009 at http://forums.arm.com

    Please feel free to use this forum as a community resource for ideas on how to utilise the tools made available for application development on Mali GPUs.
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Which tool(s) have you used so far? What do you want to see next?

    Nizar Romdan
    Nizar Romdan
    Note: This was originally posted on 16th November 2009 at http://forums.arm.com

    Hi,

    We'd like to know which tool or tools have you used so far from the Mali Developer Tools, what feedback do you have already and what would you like to see next?

    Thanks…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES 2.0 Emulator Technical Overview

    Nizar Romdan
    Nizar Romdan
    Note: This was originally posted on 18th November 2009 at http://forums.arm.com

    Check the OpenGL ES 2.0 Emulator technical implementation details under the documentation section for the OpenGL ES 2.0 Emulator.


    Nizar
    Mali Developer Tools Product Manager
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL_ES_2_0_Emulator_WinXP_v1.1: cannot run the examples correctly after installation

    Anna Raffalli
    Anna Raffalli
    Note: This was originally posted on 7th April 2010 at http://forums.arm.com

    Hi all,

    I am trying to install the MALI GPU UI engine on my HP Laptop and I am getting a problem which other ppl reported to me as well so I think it is usefull to expose it here…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Linux OpenGLES 2.0 emulator Shared pixmap support

    Nitin Sharma
    Nitin Sharma
    Note: This was originally posted on 13th April 2010 at http://forums.arm.com

    I created a shared memory pixmap using MIT shm extension on X11 and the used the eglCreatePixmapSurface by passing the shm pixmap. The EGL surface created successfully and all…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Segmentation Fault: OpenGLES 2.0 emulator 1.2.0 linux 64-bit

    Zeeshan Anwar
    Zeeshan Anwar
    Note: This was originally posted on 16th March 2011 at http://forums.arm.com

    Hi there,

    I have installed Mali OpenGLES 2.0 emulator v 1.2.0 on my Ubuntu 10.10 (64-bit) machine. I am able to successfully build the cube example program available with the emulator…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL/EGL 1.1 and 2.0 emulators - any chance of different linux OS builds?

    Nicholas Aschberger
    Nicholas Aschberger
    Note: This was originally posted on 24th March 2011 at http://forums.arm.com

    Hello,

    I can build and run the examples for both of these emulators on windows without problem.

    On linux I can build and link no problems, but the examples do not run properly.
    …
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglGetError()

    Doğaner Sümerkan
    Doğaner Sümerkan
    Note: This was originally posted on 3rd May 2011 at http://forums.arm.com

    Hello,
    i just installed opengl es 2.0 emulator and built cube example by vs2008, however, i get the foolowing error.

    "eglGetError()=12293 (0x00003005) at line 245"

    could you…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Shader Development Studio Problem

    Mykhailo Kromarenko
    Mykhailo Kromarenko
    Note: This was originally posted on 12th May 2011 at http://forums.arm.com

    Hello,
    Recently I decided to try out Mali Developer Tools, which look very promising.

    Unfortunately I have a problem with Shader Development Studio.
    When trying to make SimpleTest…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES 2.0 Emulator

    Terry Butler
    Terry Butler
    Note: This was originally posted on 11th July 2011 at http://forums.arm.com

    Using a modern "Intel HD Graphics"  integrated graphics and although OpenGL Extensions Viewer (v3.3.7) claims  that I have a full 2.1 compatibility with 82% 3.0 compatibility,…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali emulator framerate

    Christopher Van Kirk
    Christopher Van Kirk
    Note: This was originally posted on 30th August 2011 at http://forums.arm.com

    Is the Mali emulator framerate hardwired to max out at 60fps? I created a context, loaded up some shaders and textures, but didn't paint anything at all, just calling EglSwapBuffer…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Help,OpenGL ES Emulator 1.3 Demo can not run on my laptop!

    cm cm
    cm cm
    Note: This was originally posted on 17th September 2011 at http://forums.arm.com

    My system is ubuntu 11.04, videocard X700, OpenGL version string: 2.1 Mesa 7.12-devel.
    I had compiled the demo cube with debug. when it running ,report the error info:

    Debug…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Offline compiler issues

    Stuart Russell
    Stuart Russell
    Note: This was originally posted on 22nd November 2011 at http://forums.arm.com

    We've been running into issues using the offline compiler on Eclipse 3.7.1. The OpenGLES Emulator version 1.3 is installed, as is the Mali GPU Offline Shader Compiler v2.2…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unable to create shader configuration in Shader Development Studio 1.3 Beta

    Krzysztof Golyzniak
    Krzysztof Golyzniak
    Note: This was originally posted on 5th February 2012 at http://forums.arm.com

    Hi,

    When trying to create new shader configuration I'm getting the following exception:

    java.lang.ClassCastException: org.eclipse.jdt.internal.core.JavaProject cannot be…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Shader studio with the emulator

    Marius Cetateanu
    Marius Cetateanu
    Note: This was originally posted on 2nd March 2012 at http://forums.arm.com

    I have downloaded and configured the Shader Studio but I ran into some trouble.
    I'm trying to set up an OpenGL ES based emulator renderer following the instructions
    found in…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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