• Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?

    Zachary Michaels
    Zachary Michaels

    Is this not the correct approach to asynchronous texture loading on Android?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali texture allocation transformation from OpenGL to GPU internal format

    MICHAL LAZO
    MICHAL LAZO

    Are there any transformation/conversation if I allocate texture from OpenGL application user space to some GPU internal format?

    And is it possible to disable this transformation?

    16 or 24 or 32bit texture

    Are there any disadvantages ?

    For example if I allocate…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • gpu on mk908 rockchip3188 ...

    Shant
    Shant

    Hello dear community members,

    I've got mk908 which has gor ARM rockchip 3188 with android, so I flashed it and with oleg0's kernel 3.0.36+ (you can find who is he and his kernel) and I tried to us my rootfs which is Linux gentoo based root and everything…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Where can I download EGLImage sample code for Android?

    Andrey
    Andrey

    I can't find EGLImage sample code for Android or Mali OpenGL ES SDK for Android 1.4

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Shader compilation issue with ARM GLES3.0 Emulator ver 1.4

    SUNIL
    SUNIL

    I am working on GLES program using ARM GLES3.0 Emulator ver 1.4.

    It gives shader compilation error ““Unexpected # directive '#include consts_value “”  if shader has the following directive #include

    #ifdef MACRO_1
           …

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glReadPixels generates OUT_OF_MEMORY error

    Nakhoon Baek
    Nakhoon Baek

    Hi.

    Usually, I use render-to-texture technique to process the image.

    However, recently, I need to read the contents to the system memory.

    So, I tried to use glReadPixels as follows:

    GLubyte pixels[256] = { 0, 0, 0, 0 };

    GL_CHECK( glReadPixels(100, 100, 2,…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Query on glMapBufferOES and glShaderBinary/glProgramBinary support

    SUNIL
    SUNIL

    I am working on GLES program using ARM GLES3.0 Emulator ver 1.4. I could figure out that

    1. glMapBufferOES fails with GL_ELEMENT_ARRAY_BUFFER as target parameter.(ref: http://community.arm.com/thread/6189)

    2. Limitation section of User Guide for ARM GLES3…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglChooseConfig on Samsung Galaxy S5 running ARM Mali T628 MP6

    Pavel Krajcevski
    Pavel Krajcevski

    Hi, I'm trying to run a benchmarking tool on the Samsung Galaxy S5 to test some optimizations and perhaps start experimenting with the use of ASTC. It seems like the GL driver is failing to create a context without an associated window to render into…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Why glCompressedTexSubImage2D fails with INVALID OPERATION on GLES3.0 emulator.

    SUNIL
    SUNIL

    I am trying to replay GLES 3.0 traces. Following are the order of APIs

    glGenTextures(n = 1, textures = &10)

    glBindTexture(target = GL_TEXTURE_2D, texture = 10)

    glTexStorage2D(target = GL_TEXTURE_2D, levels = 12, internalformat = GL_COMPRESSED_RGB8_ETC2…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGl

    Shant
    Shant

    Does Mali have  support for Opengl ? (libGL.so*)? if it does how do I compile or have it ?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali OpenGLES3 emulator installation on Ubuntu

    Guido
    Guido

    Hello everybody! It's my first post here . (Hope I've posted in the correct section...)

    I'm on Ubuntu 14.04 (64 bit), and I'm trying to use the Mali OpenGLES3 emulator version 1.4.0.

    I already got the Mesa libs (libEGL.so and libGLESv2.so…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • shader development studio... update site.zip

    Francesco
    Francesco

    Good morning. I'm triyng to install shader development studio on Eclipse but in downloaded folder i can not find the file update site. Zip.  Someone can tell me where i can find this file? Thank

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Issue with array of uniforms in Shader Code

    SUNIL
    SUNIL

    I am working on GLES program using ARM GLES3.0 Emulator ver 1.4.

    I want to print all active uniform detail.


    I ahve 25 active Uniform in my shader code, out of these 25 uniforms, second uniform is array of uniform 'uniformArray[100]'.


    But when I…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Google Play APK filtering for MALI?

    Stephane Jacoby
    Stephane Jacoby

    Hi Mali Devs,

    We are soon releasing a HL based app and are wondering if there's a way to filter for pre ES 3.0 Mali devices (400-MP and friends). Due to the builds targeting this category using ETC1 and Mali not having a proprietary compressed texture…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to get a SRGB default framebuffer in egl

    Guido
    Guido

    Hello again!

    I'm following a tutorial on (desktop) OpenGL 3.3 about gamma correction.

    Basically to gain automatic gamma-corrected colors on the DESKTOP opengl we have to do:

    1) Use the SRGBA texture format.

    2) Use glEnable(GL_FRAMEBUFFER_SRGB) + at window…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Graphics Debugger - debugging native Android application

    Krzysztof Bzowski
    Krzysztof Bzowski

    Is it possible to debug native Android application using Mali graphics Debugger?

    I have confirmed that debugging is working properly with Android Java applications, but with native C++ application (built using NDK toolchain) - debugger does not capture…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • I have few questions about guide which is Graphic and Compute development on Samsung chromebook.

    Woojung Myung
    Woojung Myung

    Dear All,

    Hi, I have few questions about linux on samsung chromebook

    I followed all the instructions then successfully generated SD image and then installed x11 using script.

    But when I start x11 windowing system, it only shows me one terminal frame…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • what are the Image processing techniques supported by Mali-400 ?

    Ravinder
    Ravinder

    Hi forum,

    what are the image processing techniques supported by Mali-400?

    I am trying to understand the Image post processing and pre processing capabilities of Mali-400.

    a simple use case is, I have input frame buffet from a camera, want to perform Image…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Instanced Rendering in OpenGL es 3.0

    shshank
    shshank

    i was trying to develop a test case for instanced rendering. I am trying to render multiple cubes using glDrawArraysInstanced() as well as glDrawArrays().

    but the offset values passed in glDrawArraysInstanced()  do not give required output as obtained…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Rendering to RGBA4444, alpha channel weirdness?

    Erik Faye-Lund
    Erik Faye-Lund

    I'm doing rendering of non-color data to an RGBA4444 texture, and I'm seeing some difference in how the output from the alpha channel gets stored in the texture. It seems somehow that the alpha channel gets it's range slightly compressed, leading to higher…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Disable watchdog on Mali

    Priyadarshi Sharma
    Priyadarshi Sharma

    Not sure if this is the right place to ask this question but how do I disable watchdog timer on my Note3 which has a Mali-T628? All I could find was dvfs stuff inside /sys/devices/platform/mali.0. Is there something in the user-mode driver I could modify…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Nexus 10 shader compiler bug

    Ciprian Stanciu
    Ciprian Stanciu

    I have a Nexus 10 with Android 5.0 and I'm getting this "error" when compiling the attached shaders :

    12-09 04:33:35.369: I/com.re3.benchmark(5159): L0001 The fragment shader uniform structure Light0 does not match the vertex shader uniform…

    • Answered
    • MaliShaders.zip
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali GPU TCT: Cube-map cross and HDR mipmap feature?

    Phi Hung Nguyen
    Phi Hung Nguyen

    Hi,

    The tool has been terrific so far.  Are there any plans to support HDR-mipmap?  Is there any specific reason why the user-guide documented this so explicitly?

    ASTC is great with the probe images at Light Probe Image Gallery

    At the moment, to…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Eclipse Mali GPU shader studio problem

    Narunas Bukauskas
    Narunas Bukauskas

    Have a Ubuntu 14.04 LTS and Eclipse Juno 3.7.2 (not Kepler) installed

    Added the Mali Gpu Shader dvelopment plug in.

    The shader configuration panel does not show up - no reaction to the selection.

    This is 64bit Ubuntu on MacBookPro.

    Thanks

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GL_ANDROID_extension_pack_es31a support?

    Ryan Houdek
    Ryan Houdek

    I know that the r5p0 drivers for the Mali Midgard architecture brings up OpenGL ES 3.1 support, is there any plans in the future to support this extension?

    For mobiles that don't support desktop OpenGL we are using what this extension provides to support…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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