• Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.

    abhi.verma
    abhi.verma

    Hi,

    I wish to allocate a vector and use it's data pointer to allocate a zero copy buffer on the GPU. There is this cl_arm_import_memory extension which can be used to do this. But I am not sure wether its supported for all mali midgard OpenCL drivers…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Zero Copy Buffer Allocation on Arm Mali MidGard GPUs Opencl1.2

    abhi.verma
    abhi.verma

    I am trying to allocate a zero copy buffer on  Mali Midgard GPUs . The OpenCL 1.2 guide mentions that the only sure shot way to do this is to use the flag

    CL_MEM_ALLOC_HOST_PTR

    SO, First we need to allocate the Gpu memory using the flag and then perform…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • What is the specific structure of Mali-T880 on Helio X20?

    david
    david

    Hi,all

    I am now based on MediaTek's Helio X20 development Opencl algorithm, but it is not clear that the specific structure of the X20 mali-T880, including the number of shadercore, the size of the L1 cach, L2 cach size, etc.. Can you provide specific…

    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mail T604 and T624 Difference

    Jay Walsh
    Jay Walsh
    Note: This was originally posted on 1st March 2013 at http://forums.arm.com

    Hi! I'm not used in GPU. I am looking for 2d and 3d graphic multicore solution and I found Mail T604 and T624. The two mail are said to have graphic solution.
    Yet, I'm puzzled…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • gl_ARB_buffer_storage or equivalent extension

    Ryan Houdek
    Ryan Houdek

    Since Mali is on UMA systems, this extension would come in extremely handy for more manual control from the user space for memory management. This extension is very capable, but with great power comes great responsibility.

    There is the chance with this…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Does Mali T604 GPU supports texture memory?

    Md Mainul Hassan
    Md Mainul Hassan

    Hi,

    I am working on a ARNDALE board which consists of a Mali T604 GPU. I have an application developed with OpenCL which runs fine on this board. The application uses buffer memory. Now I want to use texture memory instead of buffer memory. I changed…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Malisc Offline Compiler Verbose/Analyse result documentation

    tuan
    tuan

    Hi,

    Nice tools you're offering, I really love the offline compiler, and it really fits well in our pipeline to deliver shader to arm/mali mobile (unit tests and debug).

    Now we'd like to advance on the perf departement, but I'm having hard time to figure…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How VLC player decodes the video by using Mali GPU?

    Nari Mo
    Nari Mo

    Hi, I'm a newbie whom want to port the Mali on my board.

    I'm curious how hardware accelerated video decoding can be done.

    Would this need only EGL library and X11 display driver?

    Or decoding process would be different with 2D rendering?

    And If I want…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • It is unable to download an ARM Mali Midgard GPU User Space Drivers

    Woojung Myung
    Woojung Myung

    Hi everyone,

    I really need to want to download this user space driver for Mali T60X (Mali GPU User-Space Binary Drivers)

    but unfortunately since yesterday, when I clicked the link for downloading, there's no response...

    If somebody has this driver…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glGetProgramBinary unsupported?

    Priyadarshi Sharma
    Priyadarshi Sharma

    When I query the binary, I really get a binary and nothing human readable. I was expecting to see the generated assembly code like how Nvidia returns it. It's really difficult to write a maxFLOPS test without seeing this assembly. Moreover the Midgard…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • GL_ANDROID_extension_pack_es31a support?

    Ryan Houdek
    Ryan Houdek

    I know that the r5p0 drivers for the Mali Midgard architecture brings up OpenGL ES 3.1 support, is there any plans in the future to support this extension?

    For mobiles that don't support desktop OpenGL we are using what this extension provides to support…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Streamline bandwidth stats on ARM Mali Midgard (T6xx- T7xx)

    sid
    sid

    My experiment machines are Note 3 and Note 4.

    I have a free edition of DS-5 Version-20

    I have couple of questions with regards to GPU BandWidth stats reported by Streamline -

    -  On T628 (Note3) Read and Write BEATs reported on a simple app seem to be 66…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Is there linux Mali profiling tool for fbdev system?

    Nari
    Nari

    Hi,

    I ported Mali into fbdev(=NONE x11 system) debian linux and I'm looking for the Mali performance profiling tool.

    I've found few performance profiling tools such as 'glmark2-es2' but they were only for x11 system.

    And I've found that there…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Is Mali-T628 MP6 going to support glNext?

    BogDan Vatra
    BogDan Vatra

    I'd like to buy a board with that GPU (ODROID-XU3) and I want to be sure that I'll be able to use glNext on it. If not, then which GPUs are going to support it?

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD: Can't capture OpenGL ES trace but Vulkan works

    r1.patel
    r1.patel

    Hi,

    MGD does not capture GLES calls. For Vulkan it works straitforward (had to copy libGLES_mali.so as a libVkLayerLayerMGD.so in app's folder to make it working)

    When run mgddaemon on command line below error is printed

    $ adb shell mgddaemon
    1528380971677…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • there counters were not added because your target does not support them

    swordgaru
    swordgaru

    Hello.
    As for the Streamline tool, I haven't solved the problem in two days.
    Please respond quickly.

    The situation is as follows :

    Version : Arm Streamline Performance Analyzer Version 6.5.1, Build 20180103_121655

    Mobile Devices : Galaxy S7, android…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unofficial patches for the Mali Midgard kernel drivers r19p0 on Linux 4.17

    Myy
    Myy

    Greetings,

    I can't seem to make this a discussion so... I'm posting it as a question.

    Here I provide a few patches I wrote to compile the Mali Midgard kernel drivers r19p0, along with the Mali UMP driver, when integrated into 4.17 kernels.

    Why…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Cannot download mali-t60x_r12p0-04rel0_linux_1+x11.tar.gz user-space driver file (404)

    hhhhijkl
    hhhhijkl

    I am trying to follow this guide about running Debian on a Chromebook with an ARM Mali GPU (specifically, the Samsung XE303C12 with the Mali-T604 GPU): community.arm.com/.../linux-on-chromebook-with-arm-mali-gpu

    The script tries to download files from…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Vulkan driver issues - workaround collection thread

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen

    This is a list of Vulkan driver issues which are known to cause problems, have been fixed in the latest driver, but might not have gotten into updated drivers yet.

    VK_REMAINING_* enums

     image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Question on using Hardware Counters in MGD 5.0.0

    xinyi
    xinyi

     I am using MGD version 5.0.0 with my DS-5 license and encounter a problem. I am trying the new feature in MGD 5.0.0, the “Hardware Counters”. I followed the instructions in the user guide and nothing goes wrong. But when I start the application on my…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • cross-compile gator module on rk3399(arm64 aarch64 linux-4.4.154) failure!

    emel
    emel

    I cross-compile gator on host use

    make -C /home/emel/arm-project/linux-kernel/kernel M=`pwd` ARCH=arm64 CROSS_COMPILE=/opt/gcc-linaro-4.9-2016.02-x86_64_aarch64-linux-gnu/bin/aarch64-linux-gnu- GATOR_WITH_MALI_SUPPORT=MALI_MIDGARD MALI_DIR_MIDGARD=/home…

    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali hw counters not matching Streamline's built-in Mali Bifrost G71 profile

    Lorenzo Dal Col
    Lorenzo Dal Col

    Hi,

    I am using Streamline 6.8.0, with gator daemon on a non-rooted Samsung Galaxy S8 Exynos. Streamline is connecting and capturing correctly, and I am trying to use the built-in Bifrost G71 profile, as I was used to do with the Midgard ones on S7.

    Unfortunately…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • about local memory in opencl

    tan414
    tan414

    Hello, we are developing a product based on maili T764 (RK3288) with OpenCL. In our kernel, we use about 1kB local memory every workgroup. I was wondering where is these local memory allocated, and if it is possible for us to taking advantage of the L2…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • When will OpenCL 1.2 or 2.0 drivers be released for the T6XX GPUs?

    Benjamin Schleimer
    Benjamin Schleimer

    Hi,

        I have a couple of ODroid XU3s and they are working great. They are running the Mali T628 GPUs and currently support OpenCL 1.1.

    However, I want to switch over to OpenCL 1.2 or 2.0 for future development work.

    Does anyone know when…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Running openCV 3 with transparent API on Mali GPUs

    mans
    mans

    OpenCV 3 RC1 has been released. It has transparent api to run on CPU or GPU.

    to make openCV transparent, it uses OpenCL kernels. To run OpenCV on GPU, the GPU should have openCL 1.2 support.

    My questions are:

    1- Since Mali T6xxx support OpenCL 1.1, is there…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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