Hi,
I get an "undefined reference to `gbm_bo_get_offset'" when I try to link with libmali.so. I'm using this this version of the lib: https://github.com/rockchip-linux/libmali/blob/rockchip/lib/arm-linux-gnueabihf/libmali-midgard-t76x…
Hi,
I get an "undefined reference to `gbm_bo_get_offset'" when I try to link with libmali.so. I'm using this this version of the lib: https://github.com/rockchip-linux/libmali/blob/rockchip/lib/arm-linux-gnueabihf/libmali-midgard-t76x…
Hi:
I have a device which was equipped with Mali T760.
I follow the instruction in Graphic Debugger 2.0, get the below crash logs.
I/DEBUG ( 2338): pid: 3850, tid: 3850, name: surfaceflinger >>> /system/bin/surfaceflinger <<<…
Hi there,
I'm trying to implement different image processing algorithms like grayscaling, filtering, quantizing etc. on Android smartphones. I've got the camera preview rendered to a quad
as an external texture, it works fine with grayscaling in…
I wanna running compute shader on t720 but found that's impossible because of EXT_color_buffer_float for keras.js any possible way to getting mali t720 sippsup for EXT_color_buffer_float
Hi
Such a problem, more precisely a few. I want to debug my own android game. I have two devices (armeadi-v7a, samsung tab s2 8.0 (Mali-T760, android 21) and Honor 7X(arm64-v8a, Mali-T830, android 26) and I work with Mali Graphics Debugger (version 4.9…
Hi, everyone
Background:
I am working on a project utilizing MACE(https://github.com/XiaoMi/mace a CNN inference framework designed for mobile devices like Mali GPU). This framework uses OpenCL to perform computation on Mali GPU. And I have an Android…
Hi, expert,
I am using the phone of MEILAN, which use soc of MT6752 with mali-760 mp2, I want to track process gpu memory usage and found there is a debug node "/d/mali/gpu_memory" which record each process context gpu memory usage. I found that the data…
At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error:
GLES-MALI OOM error: execution failed (gles_drawp_call_finish at hardware/samsung_slsi/MaliT760_r5p0_05dev2_Istor…
i'm doing deferred shading. i use a framebuffer which attach 4 color texture and 1 depth texture as geometrypass.
i try to rebuild world position using depth, and use it for lighting.
so i need to use depth in my fragment shader,and i want my depth…
I know Mali400 and Mali 6xx support UMP. to accelerate performance.
Does Mali T760 support UMP?
If answer is "yes", I will try to develop with my Firefly board.
Thanks for replying.
I have a fairly complex OpenCL implementation with 2D NDRange as follows:
Num of Work Groups - {10,7}
Work Group Size {64,1},
With this I get a performance of 0.625 Secs, But when i decrease the number of work groups to {10,4} the performance degrades…
Hello Everyone! I have a question about function glTexImage2D.
There is some code that cause GL memory leak on the devices with mali gpu (t760) and force close android application.
....
struct Vertex
{
…
Hello Nice to meet you
Please understand my bad english
To learn to program using GPU, I have been searching informations.
My device for test is Galaxy S6 and GPU is ARM Mali T-760.
I'm going to try to use GPU for computer vision.
To set up environment…
Hello,
I found out that on qcom platform, there's a extension,
https://www.khronos.org/registry/cl/extensions/qcom/cl_qcom_ion_host_ptr.txt
Can I do the same on mali T760, android platform?
Songmao
Dear experts,
I am looking for a board with a Mali T-8xx and a reasonable CPU (A9/A15/A53/A57/etc.) for developing software IPs over OpenCL
Hi!
I've tried to use extensions EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage on the devices with Mali-T760 gpu.
For extension EGL_KHR_partial_update specification says:
Use the command EGLBoolean eglSetDamageRegionKHR( EGLDisplay…
I want to know whether T760 HW supports processing YUV frames directly (input YUV, and output YUV), and what YUV formats (e.g., NV12, NV21, YV12, etc.) are supported.
The intended use cases for this could be that the camera SW stack uses GPU for post…
Hi everyone:
I'm new to Mali Graphic.Recently,I want to draw a bitmap in opengles with sc7731g efficiently.I learn that sc7731g consists of Mali-400 mp2.I was wondering if mp2 means the Mali400 mp2 has two fragment processor.I find that Mali400 and…
Currently the framebuffer/MALI/Linux driver, supports RGB8888 format, I am trying to configure my frambuffer for 16 bit RGB565 format. I am not sure how to configure, but when I looked into the sources, I noticed that the Android.mk file under (/hardware…
Actually Mali GPU does not support OES_texture_float. For example, you can not open this webgl websitehttp://madebyevan.com/webgl-water/
How we resolve this issue?
Hello, my name is SangMin.
Does <Midgard(3rd gen) Mali-T760/720 series> support "Android Extension Pack"?
I know that <r5p1 driver> supports OpenGL ES3.1.
I wonder if <r7p0 driver> supports "GL_ANDROID_extens…
We are running webgl confromance test on Mali T-760 (Samsung Galaxy S6) on Chrome on Android.
But, the shader while handling the uniform with 10000 operators hangs and the gpu timeouts (after 10secs).
The same test runs fine on Adreno (TM-530).
test - https…
I'm using the Mali-T76x fbdev drivers for Firefly and want to use /dev/fb1 as a second display. Is it possible to call eglGetDisplay() with an argument other than EGL_DEFAULT_DISPLAY in order to use a different framebuffer device?
I was working on an Android app which uses OpenCL on the Galaxy Note 5 which has the Mali T-760 GPU. I pulled the library from the device and got the headers from the Mali OpenCL SDK and everything worked.
I'm trying to build and run the same app on the…